Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
113
Votes
Considered
Don't Kill Players Who Log Off
When a player disconnects and reconnects to a multiplayer server, they are forced to respawn and drop their items. This mechanic is, as far as I know, rare among survival games. In Minecraft, players... 22/08/0017 06:22


51
Votes
Considered
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display. Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there... 17/08/0017 22:40


40
Votes
Considered
Linux Dedicated Server
It has already been widely debated, but it would be really wonderful if this idea could actually come true! I do not want to start a discussion of the principle from the beginning! Ahoi, captain... 14/09/0017 20:32


33
Votes
Considered
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself. Concealment currently in torch provides 2x performance of vanilla server. Before the... 06/08/0017 20:31


33
Votes
Considered
Random pirate base spawning on planets using parachute block.
Hi Keen now that you have added the parachutes block in SE. I think it is time we see randomly spawned pirate base which can use the parachute block to land on planets, and spawn drones. It would also... 17/08/0017 21:09


30
Votes
Considered
Territory Ownership
It would be nice if we somehow had the option to "capture" territory for ourselves and restrict some actions (such as building or mining) within the territory. This could be done a number of ways such... 14/09/0017 21:06


28
Votes
Planned
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server. Currently, one person... 26/08/0017 03:01


27
Votes
Considered
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w... 18/08/0017 05:23


17
Votes
Considered
Camera feeds
I know theres a lot of player out there who would agree and disagree with me. But I thank have a love camera feed to an LCD screen would make for some cool and make for some amazing ship/station bu... 17/09/0017 20:10


16
Votes
Considered
Player death in creative.
Option to allow player death in creative mode. Player can be killed by weapons and physical damage, but not lack of oxygen or energy. It would be so satisfying to see trolls shot to death by my defens... 18/08/0017 02:01