Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
Don't Kill Players Who Log Off
When a player disconnects and reconnects to a multiplayer server, they are forced to respawn and drop their items. This mechanic is, as far as I know, rare among survival games. In Minecraft, players...
Linux Dedicated Server
It has already been widely debated, but it would be really wonderful if this idea could actually come true!
I do not want to start a discussion of the principle from the beginning!
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server.
Currently, one person...
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display.
Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there...
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w...
Save Player Inventory
Me and everyone else have lost countless hours of production due to our players inventory being deleted on log out. I just got disconnected from the server Ive been on for hours through no fault of m...
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself.
Concealment currently in torch provides 2x performance of vanilla server.
It would be nice if we somehow had the option to "capture" territory for ourselves and restrict some actions (such as building or mining) within the territory. This could be done a number of ways such...
Ping from players in F3 players list
There is an issue with players with poor connection that causes low sim speed.
Can the ping be added to know who cause it in players list?