General gameplay - Issues
General issues with the game. Let us know what is causing the most troubles for you -
P hotkey, bringer of Clang
The way the P key functions is the most trollest of all the features in SE and is aligned with Clang it's self. Cycle the Lock state of all blocks on the grid and if connected to another grid with Co...
Make Rotor Hitbox Round, not Cubic
The current rotor hitbox is cubic compared to the advanced rotor, which is cylindrical. This causes issues when things rotate around it as they catch on the corners.
Rotor/advanced hitbox comparis...
Excessive Bullet Spray
So, a while ago now, Bullet Deviation, or "Spray" as most call it, was implemented into the game for balance reasons. (I'm just assuming that, don't take my word for it.) (Also sorry if this sounds ki...
FAIR multiplayer & other issues
These are issues I have found with Player-hosted multiplayer. They may or may not also apply to Dedicated Servers, and some may apply to singleplayer
Many blocks of un...
Grinding Projector Crash
At least in version 1.184.006, I have a small ship projector sitting on a large ship advanced rotor (with a small ship head). The advanced rotor is part of a small station with basic items, such as a...
Don't indent code
When I copy paste code in the programmable block it gets automatically indented with (if I counted right) 8 spaces. And since spaces are included in character count, this can result a "script too lon...
Components and Gravity
When a ship has been destroyed and parts of it are falling to the planet, the components seem to go faster than the ship, whereas the components should fall at the same speed.
Rotors rotating past their set limit as of 1.185.2
Rotors are rotating about past their set limit. Please hotfix this ASAP rather than leaving it for 3 weeks like the 4.5cm bug. Anything requiring fine movement of rotors is completely inoperable right...
Set small piston default value 0
Not sure if its a bug, but in local game i have small pistons def. value -0.5, its horrible uncomfortable when need to stop the piston by RBM click