Space Engineers Feedback

General gameplay - Issues
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
[1.184.004]Half Heavy Armor Block is not working as expected
Check the screenshot: https://i.imgur.com/iPyIya9.jpg Half heavy armor block is the same with the light one (Same construction requirements, same integrity, same texture) Confirmed with vanilla st... 17/09/0017 17:54


0
Votes
Considered
Wheels not named "Small Grid"
It's difficult as a server admin to know what grids are wheels and which grids are actual ships that are just unnamed. It would be very nice is wheels were not named small grid, and were just named Wh... 02/09/0017 22:41


0
Votes
Considered
Wheels improvement (bring rotor head attachment back)
begore planets were a thing it was possible to replace wheels with rotor parts, now for some reason they dont attach, this made many designs not possible, please fix this 30/12/0017 15:43


0
Votes
Considered
Wheel suspensions becoming separate grids while still attached
Currently I'm having an issue where each of my wheel suspensions is a separate grid. I can see this in the Admin Entity List panel. I don't know if it's related but I also get launched around, through... 27/09/0017 04:36


3
Votes
Considered
Warheads should only lose function when the block is damaged, not the grid they are on.
As of a patch or two ago, warheads would only lose function if the block itself was damaged, not the grid they are a part of. This has adverse affects for any weapon designs utilizing warhead blocks a... 01/03/0018 17:00


3
Votes
Considered
Warheads invicible when "not armed"
Cool feature to be able to disarm the warheads, but for a little while it seems that when they are disarmed, they arent destructible. I'm not sure if this is an issue or if it was meant to. But that... 27/08/0017 05:18


0
Votes
Considered
Walking over Block borders with mag-boots
Whenever you walk slowly with Mag-Boots on, occasionally, the player will spazz out a bit as you cross a border between blocks. Even on a flat plane of armor blocks, the player sometimes spazzes out o... 03/12/0017 14:41


12
Votes
Declined
Vanilla small grid blast door collision meshes are still unstable since 2014
the collision meshes of smallgrid blast door blocks are big and buggy, there was a mod made back in 2014 that fixes it and i've used it ever since, you might wana look into that mod and what it doe... 17/11/0017 22:52


6
Votes
Considered
Using the jetpack on planets leaves the player character tilted
While on a planet, turning off the jetpack does not perfectly orient the player character to gravity. The player character will be left tilted by a few degrees away from the direction of planetary gra... 15/02/0018 09:01


9
Votes
Declined
UI performance at low sim speed
Currently if sim speed drops, UI responsiveness also suffers to the point that you may not be able to exit the game. In most applications UI elements are their own entity that interfaces with the rest... 20/01/0018 21:53