General gameplay - Issues
General issues with the game. Let us know what is causing the most troubles for you -
Give coders extra lines to code
Not sure if I should add it to feature or issue, it is just sad when amazing moders stop developing their scripts because they run out of space. For those that don't know there are actual scripts for...
"T" does not saves state.
Feature, which automatically rotates blocks before it placed. Most useless and annoying.
I don't even know how this feature named, but basically this is "broke anything before you even build it" mode...
Allow users the ability to turn off Feedback Email
Allow me to turn off email from the Feedback site.
I need to reduce the emails I'm getting, and I don't need to see the responses to topics I've voted for.
It's annoying, and illegal in certain co...
Terminal slow reaction
After spending some time in termial menu (changing custom names, creating groups, programmable block) interface start to react very slow. Game skips inputs from keybord - single keys and combinations,...
Half blocks lack small ship variant.
As the title suggests, the newly-added half armour blocks do not have a small ship variant. Since no other armour block is exclusive to large ships, I'm considering this a bug and posting as such - if...
Major issue with Inventory API and small conveyors
Using IngameAPI's IMyInventory.TransferTo() and .TransferFrom(), you can transfer "large" items (missiles, steel plates, large steel tubes) between small ship containers which are connected only by sm...
The frequency with which events are happening in SE is making it dificult to spend any time doing anything other than recovering from a previous event and/or preparing for the next.
For example, st...