General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Player access to HUD via cockpit toggle
I can hear the immediate "NO" when this is suggested. Giving the player access to the game's HUD within the game! HA! But read a little deeper because it might be easier, safer, and open up more po...
Hinge type motors
A motor that you can add in place of the hinge for a gate, just to get the idea across.
Such a motor would introduce a lot more capabilities of all kinds of contraptions.
Control Scheem Improvement
Hello I’m a huge fan of your games Space Engineers & Medieval Engineers though I’ve a rather aggravating issue with the control scheme.
1. You’ve created far to many key binds.
2. No modifiers...
Non-physical connectors / cable based connectors
Connector type for vehicles to connect to each other without actually getting attached physically.
A connection that can be done by cables only allows to share antena information and energy but not m...
add option for player damage in creative
Please add an option to add player damage in creative.
Including weapon damage, thruster damage, fall damage, and perhaps lack of oxygen damage (putting helmet off in none oxygen area) and all the ot...
Project block: grid alignment
Lining up a projection onto an existing grid requires pulling at least 12 dedicated commands from the projector into your hotbar so that you can move the target projection around while actually seeing...
Hide hud should keep antenna readings
I usually find myself building a cockpit with LCDs to display flight information (use horizon, bearing, Automatic LCDs 2 scripts and some more). But when I hide the hud the readings from the antenna...
Spacial Theory of relativity Application
I was thinking about an idea of mine and it started to bother me as I realized my defensive idea wouldn't work the way I wanted it to when in reality (and within speculation of possibility) the game's...
Reaction Control System for attitude adjustment
Currently we have to use gyroscopes for ship attitude adjustment- but there's another way to do it; the RCS (Reactor Control System). These would be small thrusters placed on the outside of a ship, an...
Dynamic changing skybox
Set up multiple Skyboxes in one world and assign them for each "area". When an engineer moves from one area to another, he sees the new universe. This will give visual pleasure to boring long-range na...