General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Deep Space Antennas + related long range communication
Existing antennas are far too short in range when you have possessions in your world dispersed among more than one planet etc. To avoid cheating via space master I suggest long range antennas with a m...
having a hologram to display gps and loot crates
so my idea will basically get rid of the gps and loot crates and antenna signals and adds a much more realistic option.
basically it will be a new block that displays a hologram up to the range of y...
Entering Atmosphere Effect/ Banners?
It would be nice seeing some atmospheric effect taking place when you enter a planet and perhaps maybe if your ship would be too blocky without any angles it could rip some pieces off I am sure that...
First Aid Kits
We have O2 and H2 bottles to refill our suit's O2 and H2, and there's a suggestion here for adding batteries, so it got me thinking: why not go the whole hog and have first aid kits too?
Nine rows of toolbars are not sufficient for me, i divided them in categories, and now every time i need an object out of my sets i need to break one of them.
Checkbox for landing gear/connectors to respond to 'P'
Please add a checkbox to things that lock on (landing gear, connectors, ect.) via the P command, so that you can decide if that block responds to the P command or you have to do it via button panels/c...
So..... I recently just started to dabble in rovers/cars and saw that you can't really make a river to big as the mass would be to big to not only climb but hitting something like a tree. See that's w...
Anti mass block/ helium
So with rovers/cars if they are to big(mass) they will become more frail and would sustain more damage from hitting something at lower speed than a car with less mass going at the same speed