Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
3
Votes
Considered
opacity setting for block placement
One thing I struggle a lot in SE is that I have problems to see the block im building. Especially on planets I cant build anything without raging :). Maybe I´m transparency blind or something like... 03/09/0017 19:18


3
Votes
Considered
Wooden Blocks
Ability to cut down trees and create Wooden "Armour" blocks. 18/08/0017 20:54


3
Votes
Considered
More weapons
i mean i just would like to have more weapons, maybe a pistol, or long range rifle. personally i would like almost anything or everything(pistol,sniper, shotgun) 16/09/0017 05:23


3
Votes
Considered
Separate buttons vs Button pannels
Wonder if we could get separate buttons for large grid just like ones on small grid? And maybe you can revise grid system , so small objects wouldn't take a whole large block? 30/09/0017 16:43


3
Votes
Considered
A "Gravity Gun" or "Kinesis Module" to directly manipulate objects in-game
Title says it all. I think the game needs something that lets players hold/manipulate objects lying around in the world since there tends to be a lot of blocks and stuff falling off ships and stations... 06/11/0017 16:56


3
Votes
Considered
you can completely take off your space spacesuits
You can completely take off your spacesuits to more utilize airtightness plus you would hawe storage where the suits hanging (or hang in the cryo) 18/08/0017 23:27


3
Votes
Considered
Blueprint system
I think that adding a blueprint system that doesn't allow a player to craft everything unless he has the blueprint first, like the hardest things to craft (eg gravity generator - weapons etc) would b... 18/08/0017 23:31


3
Votes
Considered
4x1 Airtight Hangar Doors
Title says it all. An issue with the current hangar doors are that the maximum opening is 4 blocks high. This doesn't allow much wiggle room for the ships that actually get through (Not to mention the... 07/11/0017 17:30


3
Votes
Considered
Lock/unlock for Rotors and Pistons as separate actions
In addition to the toggle lock. 08/11/0017 00:29


3
Votes
Considered
Hold self, onto small grid objects, in motion.
Small-Grid Gameplay-Mechanic , user(s) can grab onto certain ( dev-chosen ) objects to 'stay-put' while grid is in motion . If user 'lets-go' vector-velocity is copied and transfered . 04/02/0018 21:19