Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
3
Votes
Considered
Mission system
One of the biggest problems with Space Engineers in my opinion is a lack of objectives. There may be some implied objectives in the game like surviving and killing pirates, and the player may be able... 06/04/0018 02:57


3
Votes
Considered
Altitude indicator also indicates distance to nearest large grid below ship on planet for instrument landing
Small quality of life improvement - Have either the altitude indicator check for a large grid below the ship between it and the planet - and indicate on a second altitude indicator the distance to th... 05/08/0017 13:40


3
Votes
Considered
Lower reactor output/volume
Right now a single large reactor will power even very large ships. This is a bit boring because there is no need for big reactor halls or any reactor halls at all. It would be much more interesting to... 07/12/0017 16:08


3
Votes
Considered
Customizable Default Hotbar
Any time I create or join a world for the first time, I get a little annoyed that I have to assemble all nine of my hotbars from scratch, attempting to remember where exactly everything goes. I would... 17/04/0018 01:40


3
Votes
Considered
Advanced Timer
Add a flag to the Timer block which changes it to step through each action incrementally as the timer "ticks", rather than doing all the actions with each tick. Allow the player to set which action t... 14/09/0017 23:30


3
Votes
Considered
Survival Milestones
Right now survival is lack luster, its fun and challenging but needs a end goal, somthing to build too, a reason to "engineer" a ship or device to accomplish that goal, perhaps a area you have to go t... 08/12/0017 00:57


3
Votes
Considered
Couple of corner-blocks I would like to see in the game.
The first one is simply a smaller version of a block we already have in the game to fit in with the new half blocks and the other is a block I have noticed could be useful in many builds I've made.... 13/10/0017 18:37


3
Votes
Considered
RADAR with visual feedback and command block compatibility
The main idea behind radar is that it would allow the player to discover grids at range that lack detectable antennae or naturally occurring. The larger the grid the longer the range it can be detecte... 14/09/0017 23:35


3
Votes
Considered
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself... 24/08/0017 20:43
MrB


3
Votes
Considered
Damage Tool for Creative Mode
When in creative mode, the only means by which to damage a functioning block is with weapons fire. It would be convenient for creative purposes if we had a tool to apply damage to a block (ie. engine,... 14/09/0017 23:47