Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
7
Votes
Considered
following missles
either a new weapon or a weapon to replace the old weapons,this concept is just a following missile blocks where the missiles can follow targets but wont deal as much damage as the vanilla ones and w... 05/09/0017 22:34


7
Votes
Considered
Power distrabution
this is an idea a friend and I had were you would have like this switch box were you could divert power from some systems into others basically I want to be able to overclock my ship if that makes sen... 04/10/0017 06:17


7
Votes
Considered
Build hints
When you place a block, you often have to rotate the block to get an idea, how it is oriented and where is front, back or up and down. On LCD's there is the hint screen, where you can see where is up,... 11/09/0017 23:22


7
Votes
Considered
Suit energy recharge Tool/Component
Like an H2 or O2 Bottle, I would like the idea of a energy resupply to carry along in a backpack as well. IT could be as simple as a Power Cell component, that recharges the suit to 100% if carried,... 18/02/0018 01:47


7
Votes
Considered
Basic vehical combat functionality: radar, target locking, target lead indicator
SE can be many things, but one is PVP, and there is an existing strong community that appreciates PVP'ing in SE. Unfortunately, basic vehicle combat PVP elements are missing, and multiplayer serve... 27/02/0018 17:29


7
Votes
Considered
Add Elevators
This kinda falls along the same lines as ladders. We need elevators. I was thinking this would need 2 blocks to make. Floor block: This is the block you use to mark a stop for the elevator. Shaft bl... 21/08/0017 17:08


6
Votes
Considered
No Tech Tree!
Why do we need a Tech Tree? I see that there is a tech tree in the planned section and I personally belief this a bad Feature. I know I'm not the only who feels this way. If the tech tree is anythi... 10/10/0017 00:16


6
Votes
Considered
Improve Turret Ingame API
The idea is simple and straightforward. Since the Raycast update, the PBs cannot acquire an IMyEntity reference anywhere anymore. But giving targets to turrets still require this (unless you want to g... 01/08/0017 19:47


6
Votes
Considered
Planetary NPC base system (already done in mod)
The game really needs this to improve the survival aspects (and goes hand in hand with the pod system in these terms ) http://steamcommunity.com/sharedfiles/filedetails/?id=1135484377 19/09/0017 18:22


6
Votes
Considered
Add "ingame time since world creation" variable for use in ingame scripts
Current way to track time is to use Runtime.TimeSinceLastRun. It works fine inside single game session. But it don't work then game load happens. This property have 0 as value inside Save method(), wh... 12/10/0017 18:52