Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
8
Votes
Considered
Player model redesign.
How about making the game more realistic by redesigng the player model were all pieces of your suit can be taken off and put on s shelf or stand. and when your not wearing the suit you will be a lit... 26/09/0017 08:26


8
Votes
Considered
We are Engineers, not Soldiers. Add a pistol for standard self defense weapon
as title says, we are engineers, not soldiers. So, a pistol should be the standard weapon. Currently the creatures in the game are very easy to kill with the rifle. Perhaps, adding a pistol, with less... 01/09/0017 20:14


8
Votes
Considered
Make ore detectors larger range but with a manual 'ping' mode
With dark spots no longer easily visible on planets I started to think that having a longer range ore detector would be useful. Unfortunately the way that ore detectors find local voxels that contain... 06/02/0018 22:18


8
Votes
Considered
Antenna ship detection.
I think that if antennas could detect ships like a sensor and activate a block when ships are and are not in range. They would be more versatile for PvP and faction wars. For example, if a neutral shi... 11/09/0017 04:56


8
Votes
Considered
More + blocks in our build menu
We love the + blocks in our build menu's. To make it clear i am talking about more blocks beign accesed by the same block. Diffrent shapes f blocks, window blocks multiple conveyer tubes large small... 18/02/0018 18:01


8
Votes
Considered
Add Blueprint Folders
Just want to be able to create folders to help categorize my blueprints. 20/11/0017 05:39


8
Votes
Considered
Power info (in W/h, not %!) [Total], [Currently used] and [Time to shutdown] in Ship/Station terminal
This is very important information to see in terminal in real-time. It'll help player with power management without ingame scripts. 22/08/0017 13:43


8
Votes
Considered
Add damaged models for functional blocks
Unless you're looking at them with a welder, functional blocks don't give any indication that they're approaching non-functionality. Sure, there is a way to tell when they're no longer working, but th... 27/11/0017 01:54


9
Votes
Considered
Increase Rate of Fire for Gatling turrets.
Real life gatling guns have a fire-rate of 3000-6000 rounds per second. Small grid gatling turrets have a fire rate of around 3 shots per second- this renders them almost useless unless there are m... 21/03/0018 04:50


9
Votes
Considered
Jump Drive Upgrade Modules
Add upgrade ports to the jump drive. Existing upgrade modules can be used to reduce the effective mass of the grid (efficiency module) and increase the recharge rate (speed module). 14/09/0017 23:24