Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
6
Votes
Considered
Built in control panel/access point for ALL lights!!
Ok it's about time this happened cause it's been freaking long enough. Every single light model in the game should by default have SOME kine of control access. You can't label lights as you are buildi... 03/09/0017 17:54


6
Votes
Considered
Texture Style Options in Paint Menu
With the new Textures in the recent Major Update a lot of ships look fantastic, but sadly Dark ships look horrible! It looks like someone keyed a car 1000 times Im having flashbacks to the first textu... 03/02/0018 20:41


6
Votes
Considered
Allow chaning color of tool skins
Would be cool if you could also change the color of your tools in the medbay. For example if you have a green camo suit it would be nice to also have green tools. 18/08/0017 23:57


6
Votes
Considered
Reload Animations
Reload animations, for a new challenge and immersion purposes. I feel like basic FPS features are missing in this game. And Reload animations are one of them. Any thoughts? 02/10/0017 05:11


6
Votes
Considered
Add option in terminal for Door and Sliding Door to prevent operation by hand
An option so that the door can not be opened or closed by pressing F, only by timer or script. This would be really useful for airlocks where you don't want the cycle to be messed up. 06/09/0017 20:48


6
Votes
Considered
Built-in LCD display options without needing script
We are all familiar with MMaster's fabulous LCD script. I feel that this highlights something that should just be stock in the game: the ability to set an LCD to display a statistic in some simple fa... 07/09/0017 16:19


6
Votes
Considered
Bring atmospheric drag and re-entry damage into official build.
its expstend as a mod and i was honestly suprised when it wasnt apart of planets and isnt apart months after there release. not asking for anything complicated and thusly potentially buggy and laggy.... 08/09/0017 23:18


6
Votes
Considered
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as... 19/08/0017 14:50


6
Votes
Considered
Ballistic Penetration Mechanics
Right now ballistic mechanics seems a little boring, and it is essentially just a boolean hit or not a hit, no penetrating bullets or anything. This is not a suggestion to change any existing weapons... 13/02/0018 11:32


6
Votes
Considered
Large/more powerful Gyroscope
A larger and more powerful gyroscope would be helpful for heavier ships by reducing the need to spam many 1x1 gyroscopes. My suggestion is to have a Big 3x3 (27 spaces) Gyroscope that could be as po... 10/09/0017 03:04