General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Hide hud should keep antenna readings
I usually find myself building a cockpit with LCDs to display flight information (use horizon, bearing, Automatic LCDs 2 scripts and some more). But when I hide the hud the readings from the antenna...
Spacial Theory of relativity Application
I was thinking about an idea of mine and it started to bother me as I realized my defensive idea wouldn't work the way I wanted it to when in reality (and within speculation of possibility) the game's...
Reaction Control System for attitude adjustment
Currently we have to use gyroscopes for ship attitude adjustment- but there's another way to do it; the RCS (Reactor Control System). These would be small thrusters placed on the outside of a ship, an...
Dynamic changing skybox
Set up multiple Skyboxes in one world and assign them for each "area". When an engineer moves from one area to another, he sees the new universe. This will give visual pleasure to boring long-range na...
A Turret Disabling Option
i think it would be cool and useful to have a option for the turrets to disable ships for example the turrets would target enemy rocket launchers, gatling guns, turrets, jump-drives, and thrusters and...
Please allow to change the keybinds for players with broken keys. (example: Ctrl)
ok right now all you have is basically passive cargo ships with defenses and the only enemy that you have to worry about is the spiders and the wolfs and meteors so it feels pretty safe especially if...
For some of us blueprint hording folks it can be very time consuming to find a specific ship from a specific creator or collection if the ships don't have similar names or were subscribed at different...
Add ability to sort the K menu by "time added"
makes it a lot easier to find and configure certain blocks added (e.g. if you have 100 interior lights and add some more in mirror mode, so that the name doesn't say much).
So i like ship speed mods but I hate that large ships are too fast. would like the ships speed is relative to how many thursters are facing that direction and how heavy the ship is.