General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
RADAR AND RADAR GUIDED MISSLES
the idea is to have a radar system that can send out a ping in a omni-directional area of 5 km to 50 km around a base or ship and allow you to more easily find asteroid and enemy ships floating in spa...
A better FPV (Flight Path Vector) indicator please?
I have asking for this for maybe a year now and current one annoys the heck out of me; instead of showing me where my ship is going, it only shows that the ship is moving. What I'm talking about is so...
Ruins/Wrecks/Pirate Forts or just more bases
I think it would be a nice idea to add Pirate forts in order to test your toys that you create in survival or to come up with plans in how to breach such forts the aspect of them being place on the pl...
Minimum Display Distance Setting
We can currently use the sliders on the Info tab to set the maximum distance at which various things are displayed (GPS markers, antenna, beacons etc). I propose a second setting on the slider to set...
One of the biggest problems with Space Engineers in my opinion is a lack of objectives. There may be some implied objectives in the game like surviving and killing pirates, and the player may be able...
Lower reactor output/volume
Right now a single large reactor will power even very large ships. This is a bit boring because there is no need for big reactor halls or any reactor halls at all. It would be much more interesting to...
Customizable Default Hotbar
Any time I create or join a world for the first time, I get a little annoyed that I have to assemble all nine of my hotbars from scratch, attempting to remember where exactly everything goes. I would...
Add a flag to the Timer block which changes it to step through each action incrementally as the timer "ticks", rather than doing all the actions with each tick. Allow the player to set which action t...
Right now survival is lack luster, its fun and challenging but needs a end goal, somthing to build too, a reason to "engineer" a ship or device to accomplish that goal, perhaps a area you have to go t...