Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
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Jump Drive Distance Waiting time
I've been wanting this for a while now so the Jump Drive i get why it's called that but what if there was a Separate drive or the same drive that has the warp effect like on PULSAR: Lost Colony where... 14/09/0017 22:42


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for more than 1 block to fit on 1 block space
just like having 2 angled blocks or 2 catwalks on one block and also to be able to build on halfblocks 19/09/0017 22:40


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Grabby Hands
Sometimes it's useful to just be able to pick something up or move it around with your hands. Obviously an engineer shouldn't be able to life a 3 million ton ship. But a few loose blocks, sure. Basica... 12/10/0017 19:08


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Longer and wider spotlights
In order to make spotlights better, and enable nights to be darker, it would make sense to make us able to have a longer and wider reach for the spotlights in-game. I think 160m is completely ridiculo... 01/04/0018 05:56


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Player access to HUD via cockpit toggle
I can hear the immediate "NO" when this is suggested. Giving the player access to the game's HUD within the game! HA! But read a little deeper because it might be easier, safer, and open up more po... 05/12/0017 06:47


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Hinge type motors
A motor that you can add in place of the hinge for a gate, just to get the idea across. Such a motor would introduce a lot more capabilities of all kinds of contraptions. 12/10/0017 20:12


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Control Scheem Improvement
Hello I’m a huge fan of your games Space Engineers & Medieval Engineers though I’ve a rather aggravating issue with the control scheme. 1. You’ve created far to many key binds. 2. No modifiers... 06/12/0017 07:07


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Non-physical connectors / cable based connectors
Connector type for vehicles to connect to each other without actually getting attached physically. A connection that can be done by cables only allows to share antena information and energy but not m... 12/10/0017 20:16


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add option for player damage in creative
Please add an option to add player damage in creative. Including weapon damage, thruster damage, fall damage, and perhaps lack of oxygen damage (putting helmet off in none oxygen area) and all the ot... 06/12/0017 10:48


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Project block: grid alignment
Lining up a projection onto an existing grid requires pulling at least 12 dedicated commands from the projector into your hotbar so that you can move the target projection around while actually seeing... 24/08/0017 19:06