General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Lights for large rooms
Interior lights don't work too well, expand them enough to fill the area and they fill the area behind them too.
Spotlights for large grid is too large except for very large rooms.
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off.
I find this very unrealistic. Most modern systems have power load balancing and prioritization...
Add control for connector eject/throw out rate
The default ejector/connector throw out rate is painfully slow when used for bulk transfer or gravity guns. A slider for adjusting the ejected mass and frequency would open new design possibilities an...
Character appearance and movement improvements
First of all, I see this only as exploratory/combat/acrobatics addition to the game, when everything a player was building is already done, and is being used to parkour or combat around, basically tre...
The Sims style face modifier
As characters are now persistent over servers and the whole game. It would be nice to have some sort of customisation to make the face of the engineer more personal (with a female option too)
Keep Dead Bodies
Let us have the corpses to stay in the world until a player removes it by interacting with the corpse in one certain way. For example clicking on "bury" in the inventory screen or by deleting it via S...
With survival i always have one ore being hard to find, so if you could add an option so you could have less ore's witch make's it easier to play this game in survival and it will be easier for new...
Adjustment to camera raycast
#1: As it is, the raycast function will deplete the exact length of the vector/distance specified in the arguments regardless of whether or not it hit something closer. This should be twea...