General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Ship inventory UI, ejector block assigning
Main: So player access his cargo containers to dump the ore he had mined. And the player has a bunch of stone he want to get rid of.
Usually he would throw it on the ground, or set up an Ejector with...
Ship Name Tag for Parts
Could we get another text box like the name that would be the assigned ship name? This could make sorting easier for the terminal as well as for scripts to search for specific parts.
I feel the role play / immersion factor could be improved.
My dream would be an role play server, where you spawn on an indestructible station, and are given a room and hanger for yourself and som...
Ship to ground destruction / interactions
Currently in game, whenever a ship collides with the ground on a planet, it leaves a perfect little crater and this ship stops completely regardless of size and mass. My suggestion is to implement a s...
Ship Torpedos (like the rocket laucher but guided)
I would really like to see having torpedos like in the series "The Expanse" I know you can build them yourself but making torpedo tubes is weird because they are huge and torpedos make little to no da...
Ship/Base Design tool
The game should have an editor that allows you to design ships / bases similar to what is in the interstellar rift. It would be much easier to build because the current system is not comfortable espec...
Ships Getting Dirty Over Time
When a ship lands on planet/moon/asteroid, and the thrusters start to touch the voxels, or a block gets close to them, they will start to slowly be covered in proper dust. Also, ship could get dirty j...
Ships should comunicate with each other
All blocks wich can trigger actions (timer blocks, sensors, button panels, etc).
Should be able to send signals with antennas to other ships/stations to interact with their blocks
So i like ship speed mods but I hate that large ships are too fast. would like the ships speed is relative to how many thursters are facing that direction and how heavy the ship is.