Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
2
Votes
Considered
redo the jumpdrive jump
so my concept is rather than an instant jump effect we will have a sorta wormhole effect where a 600km jump will take 2-4 minutes. also the more jump drives you have the less time it will take... like... 29/10/0017 13:16


0
Votes
Considered
3
Votes
Considered
Refilling holes with dirt, stone, gravel or CONCRETE!!!
We need to be able to refill holes made by meteors and explosions or drilled holes. We should be able to refill these holes with soil or concrete. Also having a bulldozing tool to flatten out soil wou... 18/09/0017 20:06


1
Votes
Considered
Refineries consume oxygen
Just what it says. Have oxygen be an ingredient in refining (but not necessarily the arc furnace), making atmospheric planet bases more valuable and adding an engineering challenge in space. Mass refi... 23/02/0018 23:40


27
Votes
Considered
Rehaul of Control Panel
Basically, the current control panel quickly becomes a mess when dealing with bigger ships, or when two ships dock. My suggestion is making it computer-directory like. Highest directory is choosing... 17/08/0017 18:58


0
Votes
Considered
rehaul the communication system
to me its pretty odd that you can send people messages that are 600,000km away so why not make antennas usefull and make it so you can only communicate from the distance of your anntena(creative will... 16/10/0017 02:17


943
Votes
Considered
Reinstate Ladders
With more focus been directed toward survival on planets, and playing without jetpacks, it is becoming more difficult to navigate tall structures without building dozens of ramps or stairs. Mining de... 02/08/0017 03:30


0
Votes
Considered
Relative coords(to rotation)
I know we already have relative coordinates in space engineers. but we cant use them to nvigate drones through our ships, because the waypoints dont change while rotating. it would be great if you wou... 25/01/0018 00:58


66
Votes
Considered
Relative Interital Dampening
Should be vanilla, it's extremely useful for more experienced players. https://steamcommunity.com/sharedfiles/filedetails/?id=966489379 11/08/0017 20:10


3
Votes
Considered
Relative reference frames
The problem is a lack of realism in the way planets work, currently everything is in a single worldspace and static in relation to one another when in reality everything should be moving around.... 21/11/0017 15:32