Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
9
Votes
Considered
RC/ NPC robots (robotic personal companions) purpose: fighting, defense, storage, repair bots( go to damaged parts of ships/stations and repair them).
OK I have an idea and please dont hate because I think its really really good. Mini (maybe big ones too) robots. When I play space engineers I often feel alone in my worlds. Sure there are "drones" an... 18/10/0017 01:33


3
Votes
Considered
RCS (realistic) Thruster
This type of thruster (or simply a checkbox option for normal thrusters) would exert it's thrust on the grid at the exact point it's mounted instead of the center of mass. This means that if it's offs... 23/12/0017 00:54


0
Votes
Considered
RDAV's Fleet Command and what it says about the community
For those of you who don't know, RDAV's Fleet Commands MkII is a blueprint available on the steam workshop. Using the modules on the given blueprints, you can create ships that can controlled in a man... 16/10/0017 17:37


0
Votes
Considered
Reaction Control System for attitude adjustment
Currently we have to use gyroscopes for ship attitude adjustment- but there's another way to do it; the RCS (Reactor Control System). These would be small thrusters placed on the outside of a ship, an... 14/09/0017 23:32


7
Votes
Considered
Real LCD's in Cockpits/Seats
The current plain backlit screens whilst in cockpits and Seats need to be actual LCD's that cna be used in the same way The LCD block can be used. This would make the Seat with the huge screen wort... 21/09/0017 16:20


0
Votes
Considered
Realistic - Helmet Holo Display
Hi, guys. First of all, great work so far! The one thing i think the game needs is a better organized user interface, for inventory and general screen info. I propose a realistic aproach to the Inf... 28/02/0018 15:43


2
Votes
Considered
Realistic hyperspace
Please add more realistic hyperspace when you use jump drives for larger distance such as a (35k-56k) jump were you can still walk around your ship. Witch this can be set on/off in the world options.... 25/11/0017 05:06


10
Votes
Considered
Realistic structural physics simulation
The problem: Physics in SE are good but lack realism. The effects of different forced acting on the ship only affect it in one spot and any side-effects aren’t calculated at all. A long horizo... 20/11/0017 13:54


0
Votes
Considered
Realistic Sun/Solar System
In space the sun is a bright white (a combination of all wavelengths). In real life the sun is only yellow when seen through an atmosphere as the wavelengths are filtered out. Thinking out loud: I... 04/09/0017 22:52


2
Votes
Considered
Redesign the Creative Spawn Menu to Include a Search Bar
A search bar in this menu would allow the user to search for any words in the name of a planet or asteroid, or any items they want to spawn in rather than having to scroll through a very long list. Ev... 18/08/0017 15:38