Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
Raggdoll when Rapid decompresion
It would be realistic if there was a feature that when there is a rapid decompresion it affects the whole base (besides clsed off sections [by doors]) and if you wold have a raggdoll effect during thi... 14/09/0017 21:03


0
Votes
Considered
Raids for singleplayer.
Add some singleplayer content. Multiplayer is pretty broken so why not give some content to the singleplayer which is actually quite a bit more stable? The content I am referring to is actually hav... 05/10/0017 19:34


9
Votes
Considered
Raids, Distress Signals etc. (Global Events / Points of Interest)
I really love the current implementation of the global signal system. It brings a lot of life into the game and is definetely a step into the right direction. However simple loot crates don't feel... 27/08/0017 15:57


6
Votes
Considered
Rail Elevators
instead of having elevators bound by pistons which requires more space to be cleared and alot more stacking of pistons ontop of another depending on how far you dig down or build up. you could simply... 15/09/0017 06:37


0
Votes
Considered
Random defects in tech blocks
Up to now your blocks will function for ever, if you don't get hit by a projectile or missile, or deconstruct. We all know real life is different. Machines, electronics, motors, monitors, computers e... 19/08/0017 15:20


4
Votes
Considered
Random Gen Universe
I am a huge fan of the (now gone) asteroid start. However, one thing I've been feeling that was lost in the planets expansion was the randomness feel of the universe. My suggestion is to bring that ba... 19/08/0017 02:49


0
Votes
Considered
Random Planets
It would be cool to have randomly generated planets, or if that isn't possible, just workshop planets (that are enabled in mods while creating a game) spawned in world at random location. 17/09/0017 15:05


1
Votes
Considered
Random wreck encounter
TLDR: Make ship blueprints spawn as wrecks. Please read on! For the player it would work just as random ship encounters, but as ship wrecks floating in space. The system would take blueprints o... 06/10/0017 05:09


8
Votes
Considered
Randomly generated universe (new Custom Game option)
We have set scenarios and random asteroid generation. It would be nice to be able to select planets (and moons) from the default ones and your subscribed workshop planets and generate a universe popul... 26/08/0017 10:23


7
Votes
Considered
Range Finder block with continuous readout after given parameters
We have moving vessels or parts and have docks, hangars, other parts where we want to bring the first into. Or we want to perform an ace landing in narrow confinement. Imagine you have a special kind... 31/08/0017 16:55