Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Hide groups in terminal
I would like to have the ability to hide groups in the terminal, it would help to make it less cluttered and stop any need for endless scrolling if you happen to have a huge ship or base with lots of... 15/09/0017 11:30


0
Votes
Considered
Hide hud should keep antenna readings
I usually find myself building a cockpit with LCDs to display flight information (use horizon, bearing, Automatic LCDs 2 scripts and some more). But when I hide the hud the readings from the antenna... 12/10/0017 20:54


6
Votes
Considered
Hiding the UI should hide the crosshair too
Pressing tab to hide the GUI currently doesn't hide the crosshair. That can be very annoying when taking screenshots for example. 21/08/0017 17:10


0
Votes
Considered
Hinge type motors
A motor that you can add in place of the hinge for a gate, just to get the idea across. Such a motor would introduce a lot more capabilities of all kinds of contraptions. 12/10/0017 20:12


3
Votes
Considered
Hold self, onto small grid objects, in motion.
Small-Grid Gameplay-Mechanic , user(s) can grab onto certain ( dev-chosen ) objects to 'stay-put' while grid is in motion . If user 'lets-go' vector-velocity is copied and transfered . 04/02/0018 21:19


3
Votes
Considered
Hollow Rotor
I'd love to have a rotor with basically a hole i in the middle though which you can walk into another part of a station or something e.g. if you want to build a station with realistic Gravity, you co... 15/09/0017 07:44


4
Votes
Considered
Holographic Display
If LCDs had (semi)transparent backgrounds and could be stacked closer together in a single m^3, one would have a crude holographic display. Keen could do much better, I'm sure, and make a dedicated bl... 25/08/0017 08:25


3
Votes
Considered
Holster tool / weapons
When a player has a tool/weapon equipped, pressing the button assigned will set the item to holser, pressing again / firing will put the item into use. E.g. Press 1 while equiped, holster item P... 17/08/0017 23:07


3
Votes
Considered
horrifying monsters instead of wolves and spiders
1. The dead engineer : when taking the monolith, a base spawns in the area (put in backstory here) after you explore the base you will be followed by somting similar of a player. scars,cracked helmet,... 15/09/0017 20:04


0
Votes
Considered
Hostile martian walkers.
Hostile alien walkers on mars that will attempt to attack intruders on their planet. perhaps you could take inspiration of their design from the ones featured in "The War of the Worlds", though i woul... 16/09/0017 02:51