Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
6
Votes
Considered
Gravity Generator able to make both kinds of gravity
giving the option to toggle between artificial gravity (only effecting mass blocks and players) simulated natural gravity (players, grids, item entities, not effecting artificial mass) maybe and... 04/01/0018 06:42


0
Votes
Considered
Green is gud
For me nothing is making ships and stations more homely and belivable than some greenery, be it decoration or food gathering purposes. I saw a mod that adds something like that, but the reason I want... 15/09/0017 01:08


10
Votes
Considered
Grid - Grid power transmission trough cables
I always encounter the same problem with planets in survival. That is that the only way to connect multiple grids is to make a 'block bridge'. Not only is this hard to do it is also ugly if done above... 17/08/0017 17:56


0
Votes
Considered
Grid Isolation Block
New block: function is similar to the way rotors used to isolate grids on either side, but without rotation, just a solid block. It could have switches to enable/disable flow of power and/or communica... 27/08/0017 00:49


10
Votes
Considered
Grid Structural Integrity
A pass on mimicing structural integrity would add a lot to the design challenge of vessels, as well as positively impacting the feel and aesthetics of gameplay. Could be implemented however the devs... 20/09/0017 11:57


6
Votes
Considered
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as... 19/08/0017 14:50


2
Votes
Considered
Grids dimensions to info panel
Dimensions in blocks in each of 3 axes at info tab of grids' terminal. (According to presence of currently added info do not think its o.p. or something, but would be pretty much useful) 01/12/0017 11:50


0
Votes
Considered
Guided Missiles in Vanilla
Why make it happen? Because this would improve gameplay and realism. -Currently in-game missiles only act like slow cannons which makes them very cumbersome and inefficient. Players often put them... 17/12/0017 16:33


0
Votes
Considered
Guidelines for using workshop Exploration tag
When publishing a blueprint to the Steam Workshop, we're given the option to tag the new item as "Exploration". Lots of people don't know what this is for & as a result, the workshop is full of Explo... 08/02/0018 19:51


0
Votes
Considered
GUIs permanency
At least some things like F10 's blueprints list filering drop down list state should be saved after changing and restored on reopening the interface. 02/12/0017 08:37