Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
4
Votes
Considered
Tree instead of list in control panel and improvement of inventory tabs of terminal (GUI enhancement)
1. Control panel tab: Changing Terminals list (leftmost) to “tree” which contain all connected grids as headers, block groups as subheaders and blocks’ terminals ’ names as content for selecti... 01/12/0017 12:36


11
Votes
Considered
Tree View for Terminal Block List
What the block list really needs is a tree view. Top Node: Grid Name, Second Node: Block Type, Third Node Custom Name. Then Filter toggle to switch to a tree view of Block Groups. Block Numbers a... 25/08/0017 16:46


9
Votes
Considered
Tundra Biome - The next planet to add?
We've had an earth like planet, a desert martian planet, and a bumpy alien planet. When the development team plans on making a new planet, I propose it is an Ice planet. Based around a "Tundra" landsc... 29/08/0017 07:18


0
Votes
Considered
Turn off UI tipps/hints (one tab pres to not show anyting) and change what is the default (the T key )
Turn off UI tipps/hints (one tab pres to not show anyting) if you are playing this game a long time you know what to press 19/08/0017 11:03


0
Votes
Considered
Turret Console to allow grid targeting for turrets
It's an old missing feature of the game, that we could choose, what our turrets should target. My idea is to implement a new block that is similar to the Control Seat, but it can control the turrets i... 20/09/0017 15:47


14
Votes
Considered
Turret targeting - distinguish between player and NPC entities
Currently, the "characters" toggle covers all PC and NPC character entities, so there is no way to keep wolves/saberoids out of a base while allowing non-factioned players to access the area. This ma... 11/11/0017 21:06


0
Votes
Considered
Turret targeting improvements.
At the moment turrets target most blocks. This is a problem because they target blocks that are valued. For example, they will shoot a cargo container just because it is an enemies, if there is a reac... 11/09/0017 05:19


0
Votes
Considered
turrets and guns
i think its time space engineers got some more vaniller ship guns like plasmer, cannons (Fixed and turrest), large ship guns, even swivel guns, also more carriter weapons like rocket lurnchers, satch... 15/09/0017 13:59


2
Votes
Considered
Turrets priority
You should be able to have the turrets that have priority targets. that way, you can choose to have them focus first on enemy turrets, then enemy players or engines. 21/10/0017 01:50


0
Votes
Considered
Tutorial Missions
Can we restore the old 10 tutorial missions? Each of these went into detail about how to use your engineering tools, how to handle oxygen requirements, what all of the indicator lights meant, how to b... 22/09/0017 01:23