General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Nine rows of toolbars are not sufficient for me, i divided them in categories, and now every time i need an object out of my sets i need to break one of them.
The current sun is just an image showing up. It would be way cooler to be able to fly to the sun. I realize such a huge voxel planet wouldn’t be possible but maybe just an indestructible kill-on-con...
Magnetic Grab tool
A magnetic handle tool with grab attribute that can let you "attach" to a grid to push or pull.
The main objective is manipulate grid blocks with push and pull.
Useful examples with this possibility...
Checkbox for landing gear/connectors to respond to 'P'
Please add a checkbox to things that lock on (landing gear, connectors, ect.) via the P command, so that you can decide if that block responds to the P command or you have to do it via button panels/c...
So..... I recently just started to dabble in rovers/cars and saw that you can't really make a river to big as the mass would be to big to not only climb but hitting something like a tree. See that's w...
Raids for singleplayer.
Add some singleplayer content. Multiplayer is pretty broken so why not give some content to the singleplayer which is actually quite a bit more stable?
The content I am referring to is actually hav...
Realistic structural physics simulation
Physics in SE are good but lack realism. The effects of different forced acting on the ship only affect it in one spot and any side-effects aren’t calculated at all.
A long horizo...
Control thrust with mouse wheel
The idea is that you control your ship the same way its done currently, but with the addition of adjusting the "max-thrust" with the mouse wheel.
For instance, when pressing forward thrust it is...
Voxel smother vehicle tool
I think rugged, damaged, rigged terrains really annoying for my cars, maybe other players too.
A vehicle tool like a floor squeegee for add and remove voxels to make it flat like a ice lake.
Anti mass block/ helium
So with rovers/cars if they are to big(mass) they will become more frail and would sustain more damage from hitting something at lower speed than a car with less mass going at the same speed