General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
In name of beauty and creativity
Many blocks can't be attached to others blocks like corner lights between us to create beautiful ships with more flexibility. And sometimes we can't build theses blocks on each corners for corridors...
Power Disabling Weapons
A weapon system that disables power to machines in a radius to where it landed,
With some kind of time limit for how long it works,
And the limits are longer on thrusters but shorter on reactors som...
The tittle explains everything.
Would be awesome to be able to build tracked vehicles, i think an easier way to implement would be to add just 2 section of track, the front and the middle sections,...
Jump drive particles
so my concept on a more fun sorta jump drive effect :P is instead of just warping to your place in an instant also causing lagg when going there, but rather when you warp you go into a sorta wormhole...
Fuel/Oxygen Hoses, Power Cables, and Small Connectors
At present, energy, hydrogen, and oxygen can only be transmitted between grids via connectors. This works fine for large vehicles, but I think hoses and cables to do so without a physical connection b...
Some kind of hacking system that allows you to hack enemy ships.
With some kind of defense for the ship being hacked.
And hacking should be able to how target setting like thrusters / life support...
More accurate/easier block adjustment via timer blocks
Relatively small portion of the community has skills to script accurate commands for their builds. However many builds might require setting specific values for block variables.
Currently adjusting t...
jetpack too op
i find the current jetpack too good, u can just fly around allover the place,in space or on a planet just take enough hydrogen bottles!
on planets it could works as a jump pack, that way it would not...
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as...