Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Script API access to the chat system
Currently the chat system is basically just for players, and if you play solo there's no point to it whatsoever. The Script API should be expanded to allow communication with players through chat.... 15/09/0017 03:45


0
Votes
Considered
Tutorial Missions
Can we restore the old 10 tutorial missions? Each of these went into detail about how to use your engineering tools, how to handle oxygen requirements, what all of the indicator lights meant, how to b... 22/09/0017 01:23


1
Votes
Considered
Add control for connector eject/throw out rate
The default ejector/connector throw out rate is painfully slow when used for bulk transfer or gravity guns. A slider for adjusting the ejected mass and frequency would open new design possibilities an... 17/10/0017 19:37


0
Votes
Considered
Guided Missiles in Vanilla
Why make it happen? Because this would improve gameplay and realism. -Currently in-game missiles only act like slow cannons which makes them very cumbersome and inefficient. Players often put them... 17/12/0017 16:33


402
Votes
Considered
Water/Fluids in general
Hello KSH and fellow engineers, I have allready enjoyed over 1000 hours of SE but there's one imporatant thing missing in the game in my opinion. Once the core foundation of space engineers is fin... 17/08/0017 19:29


4
Votes
Considered
Component Withdrawal Block
Add a block that when connected to a ships conveyor grid acts like a ATM for the ship in a sense that only allows for the withdrawals of items from connected cargo containers. All it displays is a lis... 26/08/0017 06:32


0
Votes
Considered
Spade hazards
I feel the number of game hazards are not very diverse, especially in their preparation. I propose a few new properties for the player, and a few new hazards. I propose the idea of radiation,... 15/09/0017 03:51


10
Votes
Considered
Rework Gyros to have more than one point of contact.
A general issue we all have with clang are blocks that only attach on a single block surface like gyros, pb, rotors and the like. To mitigate unnecessary clang I propose these are reworked to have mu... 22/09/0017 01:29


2
Votes
Considered
drag items
So I made a grinder pit and i'm sure others have one as well, and what I've found is that when I'm grinding ships and what not I always end up with a few small little parts that I have to push into t... 18/10/0017 00:17


3
Votes
Considered
Medium ships
My idea covers a broader topic. But I feel there is too much distance between the 2 shop types. Small ships are great for fighters and large ships are great for battle and refining and what not, but... 17/12/0017 21:39