General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Script API access to the chat system
Currently the chat system is basically just for players, and if you play solo there's no point to it whatsoever. The Script API should be expanded to allow communication with players through chat....
Can we restore the old 10 tutorial missions? Each of these went into detail about how to use your engineering tools, how to handle oxygen requirements, what all of the indicator lights meant, how to b...
Add control for connector eject/throw out rate
The default ejector/connector throw out rate is painfully slow when used for bulk transfer or gravity guns. A slider for adjusting the ejected mass and frequency would open new design possibilities an...
Guided Missiles in Vanilla
Why make it happen? Because this would improve gameplay and realism.
-Currently in-game missiles only act like slow cannons which makes them very cumbersome and inefficient. Players often put them...
Water/Fluids in general
Hello KSH and fellow engineers,
I have allready enjoyed over 1000 hours of SE but there's one imporatant thing missing in the game in my opinion.
Once the core foundation of space engineers is fin...
Component Withdrawal Block
Add a block that when connected to a ships conveyor grid acts like a ATM for the ship in a sense that only allows for the withdrawals of items from connected cargo containers. All it displays is a lis...
I feel the number of game hazards are not very diverse, especially in their preparation.
I propose a few new properties for the player, and a few new hazards.
I propose the idea of radiation,...
Rework Gyros to have more than one point of contact.
A general issue we all have with clang are blocks that only attach on a single block surface like gyros, pb, rotors and the like. To mitigate unnecessary clang I propose these are reworked to have mu...
So I made a grinder pit and i'm sure others have one as well, and what I've found is that when I'm grinding ships and what not I always end up with a few small little parts that I have to push into t...
My idea covers a broader topic. But I feel there is too much distance between the 2 shop types. Small ships are great for fighters and large ships are great for battle and refining and what not, but...