Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
6
Votes
Considered
Thermal and Kinetic armor blocks, a way to fix the fragileness of most vehicles while changing combat to be more strategic
Unless you are going for a civilian ship, engineering in this game always comes back to the triangle of armor, weapons and thrusters and the shape of your craft to minimize weak spots. At the same tim... 13/10/0017 22:50


0
Votes
Considered
A Turret Disabling Option
i think it would be cool and useful to have a option for the turrets to disable ships for example the turrets would target enemy rocket launchers, gatling guns, turrets, jump-drives, and thrusters and... 08/12/0017 15:45


0
Votes
Considered
Keybinds Settings
Please allow to change the keybinds for players with broken keys. (example: Ctrl) 05/05/0018 03:07


8
Votes
Considered
Linear Suspensions
Essentially a block that mimics the dampening force that a coil over shock produces in an automobile without the rotational drive force in wheeled suspensions. Landing a ship can be hard due to the s... 07/08/0017 16:41


3
Votes
Considered
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself... 24/08/0017 20:43
MrB


4
Votes
Considered
jumpdrives and API: balancing the space-time bender.
disclaimer: while i will be mostly talking about the jumpdrive, this also aplies to some extent to the ore detector, which is in the same place right now. also, I intend these changes to be shipped in... 20/09/0017 11:31


0
Votes
Considered
Attack Ships
ok right now all you have is basically passive cargo ships with defenses and the only enemy that you have to worry about is the spiders and the wolfs and meteors so it feels pretty safe especially if... 08/12/0017 15:46


8
Votes
Considered
Allow conveyor jumpstarts via suit when player accesses terminal
To help with issues jumpstarting conveyor systems, I'd like to be able to power a grid from my own suit when I access the terminal or sit in the cockpit. Obviously this should drain the player's su... 07/08/0017 19:12


3
Votes
Considered
Damage Tool for Creative Mode
When in creative mode, the only means by which to damage a functioning block is with weapons fire. It would be convenient for creative purposes if we had a tool to apply damage to a block (ie. engine,... 14/09/0017 23:47


10
Votes
Considered
Grid Structural Integrity
A pass on mimicing structural integrity would add a lot to the design challenge of vessels, as well as positively impacting the feel and aesthetics of gameplay. Could be implemented however the devs... 20/09/0017 11:57