General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
A Turret Disabling Option
i think it would be cool and useful to have a option for the turrets to disable ships for example the turrets would target enemy rocket launchers, gatling guns, turrets, jump-drives, and thrusters and...
Please allow to change the keybinds for players with broken keys. (example: Ctrl)
Essentially a block that mimics the dampening force that a coil over shock produces in an automobile without the rotational drive force in wheeled suspensions. Landing a ship can be hard due to the s...
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself...
jumpdrives and API: balancing the space-time bender.
disclaimer: while i will be mostly talking about the jumpdrive, this also aplies to some extent to the ore detector, which is in the same place right now. also, I intend these changes to be shipped in...
ok right now all you have is basically passive cargo ships with defenses and the only enemy that you have to worry about is the spiders and the wolfs and meteors so it feels pretty safe especially if...
Damage Tool for Creative Mode
When in creative mode, the only means by which to damage a functioning block is with weapons fire. It would be convenient for creative purposes if we had a tool to apply damage to a block (ie. engine,...
Grid Structural Integrity
A pass on mimicing structural integrity would add a lot to the design challenge of vessels, as well as positively impacting the feel and aesthetics of gameplay. Could be implemented however the devs...