Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Allow to make larger, bigger planets, in the spawn settings
I don't think is going to change the gameplay significantly, but larger planets will look EPIC for sure. I know, "good" PC's can handle it without problem. A few people already tested planets of tho... 06/10/0017 18:58


0
Votes
Considered
A Shiny line for colours
so have the options to make blocks shiny like the colour lines theirs be another line for amount of shiny ness 06/10/0017 21:28
rum


3
Votes
Considered
Designable blocks, a better alternative to smaller grids and SSGW mitigator
I'm not sure how best to format this, so please forgive any weirdness. Also, this is a wall of text. If you don't feel like reading and just want to read part and then ask questions... I'll answer. It... 22/11/0017 04:18


7
Votes
Considered
Add Elevators
This kinda falls along the same lines as ladders. We need elevators. I was thinking this would need 2 blocks to make. Floor block: This is the block you use to mark a stop for the elevator. Shaft bl... 21/08/0017 17:08


1
Votes
Considered
Flat Magnet block
The landing gear takes up a lot of space and often makes mechanisms unecessarily clunky because of it. Making a flat magnet should take minimal effort and time for Keen modelers to make . Since we h... 14/09/0017 20:40


0
Votes
Considered
Actual cockpit hud
I am annoyed that the nice large control station has a blank blue screen and forces you to use 3rd person mode. What if all the cockpits had a speedometer, a bar showing how much cargo space used, amm... 18/09/0017 14:21


0
Votes
Considered
structural integrity fields
since the game is suppose to take place in the non so distant future and everything is suppose to be part of that time period making certain stuff like shields out of the questions why dont you implem... 06/10/0017 21:29


6
Votes
Considered
Hiding the UI should hide the crosshair too
Pressing tab to hide the GUI currently doesn't hide the crosshair. That can be very annoying when taking screenshots for example. 21/08/0017 17:10


3
Votes
Considered
Rework Fire
Instead of fire just being a little thing that appears when blocks are damaged it could spread, deal damage and consume oxygen as if it was a real fire turning it into a real danger in space, possibl... 14/09/0017 20:44


0
Votes
Considered
Fix highlights to be less obnoxious.
So if you've played SE, you've likely seen the highlights that are yellow, bright, obnoxious, and generally also pulse over and over while you look at them. I've found this really annoying and cha... 18/09/0017 15:29