Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
reverse container change
in i dont know what update items stopped droping from destroyed containers please change this back. 22/11/0017 18:54


1
Votes
Considered
Replace all rotors for advanced rotors and add add 3x3 rotors
Regular rotors and advanced rotors are basically the same except for the conveyor port. They got he same model, the same torque and since recently, they got the same attachment points two. My sugge... 23/11/0017 16:52


3
Votes
Considered
Autopilot maintain position option
It would be useful in some circumstances to have an option on the autopilot to simply travel to a position and maintain that position. e.g. If the Autopilot is set to take a satellite to a certain pos... 24/11/0017 09:46


0
Votes
Considered
attack ships
ok right now all you have is basically passive cargo ships with defenses and the only enemy that you have to worry about is the spiders and the wolfs and meteors so it feels pretty safe especially if... 24/11/0017 17:51


0
Votes
Considered
a turret targeting option
i think it would be cool and useful to have a option for the turrets to disable ships like the turrets would target enemy rocket launchers, gatling guns, turrets, jump-drives, and thrusters and it wou... 24/11/0017 18:18


15
Votes
Considered
Target neutrals off by default
A very annoying thing with turrets is when you place one down and a neutral ship that you are maybe carrying goes towards your base and suddenly bang its gone because your turrets were on 'target neu... 24/11/0017 21:08


2
Votes
Considered
Realistic hyperspace
Please add more realistic hyperspace when you use jump drives for larger distance such as a (35k-56k) jump were you can still walk around your ship. Witch this can be set on/off in the world options.... 25/11/0017 05:06


13
Votes
Considered
Planetary Encounters
A setting that enables random pirate bases to spawn in the star system scenario on the planets and moons. 25/11/0017 20:28


12
Votes
Considered
Add an actual but static sun and randomly generated solar systems
I know having a sun and orbiting planets is not performance friendly but for 1 the sun can be static yet could still rotate and be entirely GPU accelerated. As for the planets, with the current grid s... 27/11/0017 00:42


8
Votes
Considered
Add damaged models for functional blocks
Unless you're looking at them with a welder, functional blocks don't give any indication that they're approaching non-functionality. Sure, there is a way to tell when they're no longer working, but th... 27/11/0017 01:54