Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
3
Votes
Considered
Ship security
I feel the role play / immersion factor could be improved. My dream would be an role play server, where you spawn on an indestructible station, and are given a room and hanger for yourself and som... 15/09/0017 03:31


7
Votes
Considered
Single buttons / levers
I love the idea of using buttons to control things, but I find it cumbersome to have a panel with 3 of them, and I cannot mount them on a wall or the like. I propose place able buttons, switches,... 15/09/0017 03:33


0
Votes
Considered
Airlock block
I find it a bit cumbersome to create airlocks, as well as it being greatly affected by lag. I propose a couple blocks, that when placed together, interact like an airlock. A player would inter... 15/09/0017 03:36


1
Votes
Considered
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off. I find this very unrealistic. Most modern systems have power load balancing and prioritization... 15/09/0017 03:44


0
Votes
Considered
Script API access to the chat system
Currently the chat system is basically just for players, and if you play solo there's no point to it whatsoever. The Script API should be expanded to allow communication with players through chat.... 15/09/0017 03:45


0
Votes
Considered
Spade hazards
I feel the number of game hazards are not very diverse, especially in their preparation. I propose a few new properties for the player, and a few new hazards. I propose the idea of radiation,... 15/09/0017 03:51


3
Votes
Considered
Teleporter
While I understand the realism intended for space engineers, I feel teleporters (considering jump drives are a thing) wouldn't be too far off. These would essentially just jump a player between tw... 15/09/0017 03:55


3
Votes
Considered
Datapads for flavor text, sharing blueprints
Role-playing and building scenarios in SE can be tough due to some limits in communicating or sharing information. Datapad items could be made to add context or hints to scenarios and improve immersi... 15/09/0017 03:59


0
Votes
Considered
Gears. Need I say more?
Gears are a really basic and very old mechanism for making very complex machinery. I think having them in-game is long overdue. This could make for some much more versatile (and stable) elevators an... 15/09/0017 04:03


7
Votes
Considered
Asteroid "Geodes"
Asteroids are currently very boring. You fly to them, check what resources they have, and move on. Adding buried geode like pockets deep within asteroids with natural resources, building materials, an... 15/09/0017 04:18