Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
6
Votes
Considered
3D world map
A large 3D holographic map block/menu that displays map data provided to it from ships with a mapping sensor block. This data should be transferable from ship to ship via antenna and can be setup to s... 24/08/0017 14:38


7
Votes
Considered
Make the Conveyor Frame blocks more convenient.
These blocks often come in pretty handy, but they fill a very specific purpose, which is unlike most other blocks in the game, and can be a pain to use sometimes because they don’t have any attachme... 24/08/0017 16:06


2
Votes
Considered
Make Jump Drives' operation more manual.
Jump Drives, ever since their implementation, have been very convenient, so much so that they prevent interesting gameplay scenarios to occur naturally. Being able to almost immediately jump away from... 24/08/0017 16:22


13
Votes
Considered
''You know how you're able to Zoom in with RMB in arma 3? could we Perhaps also add that in Space engineers?'' :)
Arma3 includes a feature for you to hold Right Mouse Button to zoom in and focus on something you're looking at, this greatly helps with reading small texts without having to use your jet-pack to sho... 24/08/0017 17:16


4
Votes
Considered
Being able to shoot your rifle from sitting on a passenger-seat
Again with Arma3 as an example where this is done well, in arma you can jump on the side of a chopper and shoot your weapon from the seat as the pilot flies you around the battlefield. i'm sure thi... 24/08/0017 17:27


2
Votes
Considered
UI Consistency for list substring matching
Any input block that could have a list greater than 5 items should allow for text substring searching just like the inventory tab does for containers. * Example 1: In the Cargo Sorter control pan... 24/08/0017 17:43


0
Votes
Considered
Project block: grid alignment
Lining up a projection onto an existing grid requires pulling at least 12 dedicated commands from the projector into your hotbar so that you can move the target projection around while actually seeing... 24/08/0017 19:06


1
Votes
Considered
seats, cockpits, and suit player level customization for the HUD
Allow the user to grab elements out of the various pages in the "Terminal" view and set them to be sticky elements on their HUD. The size, and location are saved to the current seat, cockpit, or to t... 24/08/0017 19:48


4
Votes
Considered
Parachutes not needing power
Have parachutes not need power to activate. This means they can actually be used for far more purposes, including emergencies where the most likely is loss of power. If it's seen as unbalanced, inc... 24/08/0017 20:37
MrB


3
Votes
Considered
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself... 24/08/0017 20:43
MrB