Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
943
Votes
Considered
Reinstate Ladders
With more focus been directed toward survival on planets, and playing without jetpacks, it is becoming more difficult to navigate tall structures without building dozens of ramps or stairs. Mining de... 02/08/0017 03:30


18
Votes
Considered
Airlocks Without Scripting: Doors with pressure sensors and action triggers
Airlocks should be a workable but not too difficult engineering problem to solve in a space game without having to resort to scripting or a billion timers. Add an option in the doors to require an... 02/08/0017 10:44


33
Votes
Considered
Encased conveyor pipe and corner (because junction is slow)
We have been told time and time again that the conveyor junction is a performance hog. For this reason I would very much appreciate the addition of encased and airtight conveyor pipe and corner, so I... 02/08/0017 16:53


85
Votes
Considered
Less Asteroids and Radar = Gameplay!
IMO the number of asteroids in the system is far far too much, and far far too easy to find. I say pull back on the asteroid count significantly, and add a radar block to find them. Allow the radar... 04/08/0017 18:50


3
Votes
Considered
Altitude indicator also indicates distance to nearest large grid below ship on planet for instrument landing
Small quality of life improvement - Have either the altitude indicator check for a large grid below the ship between it and the planet - and indicate on a second altitude indicator the distance to th... 05/08/0017 13:40


358
Votes
Considered
LCD in cockpits and flightseat
Putting an LCD in the cockpit and flightseats is another often requested feature. If you were to add a few LCD images showing console stuff non-scripters could use this to differentiate their bridges... 06/08/0017 07:36


423
Votes
Considered
Aerodynamic Wings
This one is pretty obvious. Digi's wings and aerodynamic script have almost 0 impact on sim speed on servers, and so many people use them currently it'd just be nice to see them in vanilla. Of co... 06/08/0017 20:34


8
Votes
Considered
Linear Suspensions
Essentially a block that mimics the dampening force that a coil over shock produces in an automobile without the rotational drive force in wheeled suspensions. Landing a ship can be hard due to the s... 07/08/0017 16:41


8
Votes
Considered
Allow conveyor jumpstarts via suit when player accesses terminal
To help with issues jumpstarting conveyor systems, I'd like to be able to power a grid from my own suit when I access the terminal or sit in the cockpit. Obviously this should drain the player's su... 07/08/0017 19:12


3
Votes
Considered
Medbay Exploit Fixes and Depth revamp.
Medbay is also an assembler that can only make clone templates (maybe stim packs someday :P). Clone takes 1 hr to manufacture. Medbay has a max inventory of 3 clones per person (Can hold clones... 09/08/0017 23:45