Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
9
Votes
Considered
Allow ingame scripts/ModAPI to modify grid-blocks' "toolbar-slots"
This should only be for grid-blocks, and NOT the player-character's toolbar. Basically allow in-game scripts and ModAPI to have access to a new method, probably named `setToolbarSlot(...)`, by whic... 22/08/0017 19:23


37
Votes
Considered
Having the option for locking mechanisms not to be affected by lock button.
My idea is to have the option to tell a connector or similar locking mechanisms to ignore the lock keybind. For example, a carrier would have it so it's main connector would be the only one that woul... 22/08/0017 19:25


3
Votes
Considered
Combat update
Hello, I have played this game for quite a long time and I'm really impressed by the determination and love the developers and community show this game. I wanted to help "improving" this game too and... 22/08/0017 20:23


3
Votes
Considered
Improved mod support
When I paste an object downloaded from the workshop and some required mods are missing in my world a window shall open asking me if I want to add the missing mods to my world. The added mods will be... 22/08/0017 20:25


31
Votes
Considered
Introduce "Space-Time" Drag to dictate top speed.
Basically make the "top speed" work in a similar matter as in real life, where the top speed is the speed of light. This "space-time" drag would mean that reaching the top speed of 104m/s^2 would... 22/08/0017 21:00


0
Votes
Considered
More Battery Options/Features
1. Say if a grids reactors have run out of uranium batteries should have an option to automatically turn on when power fails. (Maybe after 5 seconds) 2. Disable batteries when they have fully char... 22/08/0017 21:51


2
Votes
Considered
Improve the User Experience of Building System in Survival Mode
I played a lots on Survival Mode , but I found that I waste most of the time on searching and hauling items. I believe these 2 ideas can solve this problem. 1. Right click to remove Welding frame... 22/08/0017 22:59


7
Votes
Considered
Combat System Overhaul
I would like to see a combat system overhaul. The current mechanics for the acquisition and destruction of components on board ships is a little too simple. Targeting everything with computers can... 22/08/0017 23:13


0
Votes
Considered
ENHANCE Cargo Ships and Random Encounters
What about adding this random loot thing to the existing Cargo Ships and Random Encounters? Currently, in my opinion, or experience, nobody cares about Cargo Ships and Random Encounters, because nobo... 22/08/0017 23:19


1
Votes
Considered
Multiple Selection in Blueprints
By pressing Control+Clicking multiple blueprints so many can be deleted at once 23/08/0017 02:32