Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
95
Votes
Considered
Pistons Should Apply a logical Torque, much like how Rotors work now.
As it is now, Piston heads will move along a linear path, completely ignoring any and every oposing force applied. It would be great if they had a similar functionality akin to that of how rotors w... 01/08/0017 17:48


407
Votes
Considered
Batteries And Removable Power Cells
To combat the problem of uncharged batteries, and allowing grids powered solely by batteries, power cells (and their charge) should be an inventory item (like the gas bottles) that can be moved betwee... 01/08/0017 18:07


666
Votes
Considered
Expanded NPCs
In line with what ME wants to implement here http://www.medievalengineers.com/medieval-message-001/ (code could be shared to some extent) Add more hostile NPCs and more complex behaviour. For inst... 01/08/0017 18:07


19
Votes
Considered
Pistons and Rotors should have an 'auto-reverse' when reaching a settable limit
Add a feature to rotors and pistons to turn on 'auto-reverse' when reaching a settable limit (use the existing limits). This would help with a lot of automation of things without requiring scripts.... 01/08/0017 19:36


6
Votes
Considered
Improve Turret Ingame API
The idea is simple and straightforward. Since the Raycast update, the PBs cannot acquire an IMyEntity reference anywhere anymore. But giving targets to turrets still require this (unless you want to g... 01/08/0017 19:47


72
Votes
Considered
Angled door or hatch to match up with angled windows or angled half blocks for more aesthetic construction.
In many creations I build I use the angled half block or the angled window to line corridors or to give interest to the bottom of buildings. Unfortunately there is no angled door that fits within thi... 02/08/0017 01:38


157
Votes
Considered
Create a trader and/or security faction for the cargo ships and military ships seperate to the pirate faction for the attack ships
Presently cargo ships, military ships and clearly pirate ships are all added to the pirate faction. This is not only annoying it makes no sense. Why have pirates if all the cargo ships are a... 02/08/0017 01:59


38
Votes
Considered
Give vents a small about of oxygen storage that can only be filled by depressurising a room. Overflow goes to tanks as normal.
Currently most airlocks players create are broken because if the oxygen tank is already full it never depressurizes - so the "depressurised" event in the vent never triggers. There are work arounds s... 02/08/0017 02:07


7
Votes
Considered
Gender agnostic/neutral character model
Not only have a Male and Female character - but add a Gender Neutral character model too. Eg. 1: Have the Male Model with the beard - and obviously masculine physique. 2: Have a gender agnosti... 02/08/0017 02:46


69
Votes
Considered
Small Grid 3x3, Hydrogen Tanks, and Large Grid 1x2 Hydrogen Tanks
Let's be realistic, Hydrogen Tanks are HUGE. and for small ships especially, being able to fit fuel in nearly anywhere is massively useful, rather than dedicating more hull space to guarding a larger... 02/08/0017 02:59