Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
alien technology
i think it would be cool to have alien technology like you can get blue prints for the alien tech from containers like the skin system but not like pay to win like they are world specific like you sta... 18/11/0017 02:08


0
Votes
Considered
~buy this old man a drink as he tells you a story about Half blocks.~ (a suggestion disguised as a 4th wall breaking story <3 )
<{you've docked your ship to a station as it receives refueling along with maintenance. }> <{as you still have a long journey ahead of you, you decide to get a drink to help you sleep.}> ''G... 12/09/0017 23:44


13
Votes
Considered
PB Antenna API
Basically a way to get the range to other antennas from your own via the ingame API. this would allow the PB to triangulate if you have 2-3 antennas and spot people that leave their antennas on while... 21/08/0017 11:19


8
Votes
Considered
Power info (in W/h, not %!) [Total], [Currently used] and [Time to shutdown] in Ship/Station terminal
This is very important information to see in terminal in real-time. It'll help player with power management without ingame scripts. 22/08/0017 13:43


0
Votes
Considered
attack ships
ok right now all you have is basically passive cargo ships with defenses and the only enemy that you have to worry about is the spiders and the wolfs and meteors so it feels pretty safe especially if... 24/11/0017 17:51


3
Votes
Considered
Per-user block grouping (scroll wheel groups)
The block grouping feature is something that invokes highly individual tastes. Some people hate it with a vengeance and don't want it at all, others like me feels it's not used _enough_. Please allow... 22/08/0017 16:54


13
Votes
Considered
Planetary Encounters
A setting that enables random pirate bases to spawn in the star system scenario on the planets and moons. 25/11/0017 20:28


37
Votes
Considered
Having the option for locking mechanisms not to be affected by lock button.
My idea is to have the option to tell a connector or similar locking mechanisms to ignore the lock keybind. For example, a carrier would have it so it's main connector would be the only one that woul... 22/08/0017 19:25


8
Votes
Considered
Uncomfortable to use control panel when many ships connected
We have a base with many ships docked via connector. This creates mess in control panel of each of them, and it's hard to choose needed block, because many of them have the same name. I have two ways... 08/10/0017 11:22


12
Votes
Considered
Give Ore Detector information to scripters
As far as I'm aware Ore Detectors and what they detect still can't be used by scripters. I'd extend this idea to as many forms of information that could be cool to see used by scripts as we can get. 19/09/0017 04:39