Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
Hacking Mechanic
Some kind of hacking system that allows you to hack enemy ships. With some kind of defense for the ship being hacked. And hacking should be able to how target setting like thrusters / life support... 03/10/0017 11:42


6
Votes
Considered
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as... 19/08/0017 14:50


0
Votes
Considered
Small to Large
Ability to snap Small ship objects to large ship object so you can make smaller spaces and what not to larger ships , would add more immersion and why not , not that hard or time taking , just ability... 16/09/0017 21:11


0
Votes
Considered
Random defects in tech blocks
Up to now your blocks will function for ever, if you don't get hit by a projectile or missile, or deconstruct. We all know real life is different. Machines, electronics, motors, monitors, computers e... 19/08/0017 15:20


0
Votes
Considered
Please remove the disappearance of falling warheads with active timer and blocks attached to them.
(I apologize in advance for possible bad translation) I was interested in making free falling bombs, but the problem is that at a distance of ~1 km from the engineer, the free falling projectile disa... 12/02/0018 23:13


6
Votes
Considered
Large/more powerful Gyroscope
A larger and more powerful gyroscope would be helpful for heavier ships by reducing the need to spam many 1x1 gyroscopes. My suggestion is to have a Big 3x3 (27 spaces) Gyroscope that could be as po... 10/09/0017 03:04


5
Votes
Considered
Auto Ore Marker
Wen you find Ore on an asteroid or planet with your Drill or Ore detector It puts a marker on A tab in your inventory called Ores. So later you can go back and find it. 03/10/0017 22:31


9
Votes
Considered
=-0-= Folders and Distance in GPS screen! =-0-=
It starts out fine as I progress through the beginning, but the marking of Ores quickly becomes a hassle when you start to have more than one base. My idea is a simple, but literally a game changing o... 10/09/0017 06:28


3
Votes
Considered
Magboot-like behavior for Sabroids so they can scuttle up walls and down tunnels.
So Sabroids being space spiders are only aesthetically different from wolves. One simple way to make them stand out both functionally and in a spooky way would be to remove their alignment to gravity... 15/11/0017 01:19


0
Votes
Considered
Sectors versus Worlds Two related ideas for greater BUILDER content.
I am one of those who likes to see added game mechanics that "flesh out" a world such as pirates, random grids, etc. But the way I see it, the system is too completely "All or Nothing". In-Game, Simp... 19/08/0017 21:37