General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Player access to HUD via cockpit toggle
I can hear the immediate "NO" when this is suggested. Giving the player access to the game's HUD within the game! HA! But read a little deeper because it might be easier, safer, and open up more po...
Ruins/Wrecks/Pirate Forts or just more bases
I think it would be a nice idea to add Pirate forts in order to test your toys that you create in survival or to come up with plans in how to breach such forts the aspect of them being place on the pl...
Hinge type motors
A motor that you can add in place of the hinge for a gate, just to get the idea across.
Such a motor would introduce a lot more capabilities of all kinds of contraptions.
Control Scheem Improvement
Hello I’m a huge fan of your games Space Engineers & Medieval Engineers though I’ve a rather aggravating issue with the control scheme.
1. You’ve created far to many key binds.
2. No modifiers...
Minimum Display Distance Setting
We can currently use the sliders on the Info tab to set the maximum distance at which various things are displayed (GPS markers, antenna, beacons etc). I propose a second setting on the slider to set...
add option for player damage in creative
Please add an option to add player damage in creative.
Including weapon damage, thruster damage, fall damage, and perhaps lack of oxygen damage (putting helmet off in none oxygen area) and all the ot...
One of the biggest problems with Space Engineers in my opinion is a lack of objectives. There may be some implied objectives in the game like surviving and killing pirates, and the player may be able...
Project block: grid alignment
Lining up a projection onto an existing grid requires pulling at least 12 dedicated commands from the projector into your hotbar so that you can move the target projection around while actually seeing...
Closable window blocks
Currently window block are mostly used as stairs and "vents". It would be nice, if players could control how open it's grid is. So player will be able to use window block as a controllable vision bloc...