Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
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Single large block repair bot (with bot pathways)
I have had this idea for a while and I think with the planned idea of a tech tree this would need to be top level tech. Anyway my idea was to have a repair system for large ships. I was thinking of a... 28/02/0018 09:45


0
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Moving engineer turrets
Moving turrets that you can build. They would have a different model than the normal engineer. Also with a control panel to give the order to follow or guard. Also if this is made in the game make it... 07/10/0017 04:50


1
Votes
Considered
Wheel suspension thrust/steering override
Wheel suspension thrust and steering should be able to be overriden, similar to the way thruster override works. This would allow better automated designs with wheel suspensions using programmable or... 28/02/0018 14:49


2
Votes
Considered
Impact Armor
Heavy block are good. They are protective and heavier than regular armor but they are expensive. And making planetary bases needs a lot of them for protection beacuse you cant move base. The impact... 18/09/0017 18:36


0
Votes
Considered
Reloading animation
A reloading animation for the automatic rifle. 07/10/0017 04:55


3
Votes
Considered
Autopilot maintain position option
It would be useful in some circumstances to have an option on the autopilot to simply travel to a position and maintain that position. e.g. If the Autopilot is set to take a satellite to a certain pos... 24/11/0017 09:46


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Realistic - Helmet Holo Display
Hi, guys. First of all, great work so far! The one thing i think the game needs is a better organized user interface, for inventory and general screen info. I propose a realistic aproach to the Inf... 28/02/0018 15:43


1
Votes
Considered
Raggdoll when Rapid decompresion
It would be realistic if there was a feature that when there is a rapid decompresion it affects the whole base (besides clsed off sections [by doors]) and if you wold have a raggdoll effect during thi... 14/09/0017 21:03


3
Votes
Considered
Auto display waypoints
Add an option to display waypoints on HUD when within X range of them. This way they can stay hidden until you are within a user defined distance of them. 18/09/0017 19:20


0
Votes
Considered
elevators
self explanatory, get it done 07/10/0017 06:46