General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
structural integrity fields
since the game is suppose to take place in the non so distant future and everything is suppose to be part of that time period making certain stuff like shields out of the questions why dont you implem...
Instead of fire just being a little thing that appears when blocks are damaged it could spread, deal damage and consume oxygen as if it was a real fire turning it into a real danger in space, possibl...
Fix highlights to be less obnoxious.
So if you've played SE, you've likely seen the highlights that are yellow, bright, obnoxious, and generally also pulse over and over while you look at them.
I've found this really annoying and cha...
The ability to scale the hud and menus.
I myself am still playing on an 5:4 monitor and some of the text in menus is just slightly outside the window. This is mostly cosmetic, as I can still read most click all buttons, but just the text is...
Separate Ship and Character inventory settings
We all know how tedious the grind can be when playing on the smaller inventory size settings, it can take dozens of trips back to the cargo container just to build a refinery on the realistic setting...
Allow configuration mods for existing planet mods.
Currently, it is not possible to make small config changes to planet mods for servers without completely copying the mod and publishing it on Steam - resulting in confusion because of the copies of an...
Immersive Survival || Resting Quarters Block
Minecraft and Rust are very popular survival sandbox games. They have something Space Engineers desperately lacks: living blocks! Beds, rugs, paintings, food, clothes etc... The workshop has some livi...
More AI Slots For Modders
OK, so I'm not sure how this one would work. But I think it would be cool if done correctly. The idea is extra AI slots for modders to create creatures to be on planets (or in space) kind of like wolf...