General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
FeedBack Forum Votes.
Allow Feedback points change the votes to 1 major and 1 minor vote per Category and a thumbs up and down so we can at least show that we support or do not support a idea
A few Enhanced GPS handling requests
A few ideas on GPS coords...
-I would like to see configurable tags/groups. I would like to be able to mark an area as a sector or region, add certain gps coords there, and be able to sort and show...
Sensor should detect Planet surface
Sensors can detect Asteroids so far, but when used on Planets they detect somewhat the Radius of a perfect sphere or so, and not the Surface. Therefore many Sensor-based Systems cannot work, though th...
New Gimbal Reticle
Give us the ability to move the Gimbal Ball (showing horizon, and relative inertial direction) to the same place as the cross hair. It would make flight navigation make more sense. Or perhaps, to ha...
Turret targeting improvements.
At the moment turrets target most blocks. This is a problem because they target blocks that are valued. For example, they will shoot a cargo container just because it is an enemies, if there is a reac...
Don't you think that helmet visor's up and down moves should be animated from first person view as well?
Adding some glass effect would be nice too.
Roll Into Yaw Toggle
Give us the ability (in lieu of aerodynamic wings, or perhaps inaddition to), the ability to toggle Rolling into our Yaw on controls. Because of the way you have to build ships, you're forced to used...
make blocks look like they serve there purpose.
im just gonna put it out there that alot of blocks can use alot of improvement so im gonna out them all in point form.
.Hydro container....looks to bland
.Cargo container....can look more industrial...
Idea for Structual Intergrity system?
(Excuse me for my English)
It's not really a direct suggestion, but I'm asking other people's opinion. Building in SE is kinda minecraft..-ish so buildings aren't really affected by the gravity. As l...
Pitch into Accelleration/Pitch away from Deceleration
Similar to the Roll into Yaw. With Simulated Lift, it can be necessary to pitch into a directional acceleration (especially with most of our thrust pointing downward). Additionally, you'd want to pi...