General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
My idea covers a broader topic. But I feel there is too much distance between the 2 shop types. Small ships are great for fighters and large ships are great for battle and refining and what not, but...
Internal management/upgrade in blocks
Instead thinks have only external upgrades, a internal upgrade would be good.
You build a internal component and substitute other at a interface. Changing only the block attributes
It help with:
While I understand the realism intended for space engineers, I feel teleporters (considering jump drives are a thing) wouldn't be too far off.
These would essentially just jump a player between tw...
Datapads for flavor text, sharing blueprints
Role-playing and building scenarios in SE can be tough due to some limits in communicating or sharing information. Datapad items could be made to add context or hints to scenarios and improve immersi...
I keep getting attacked by drones and I can take care of them but the fall out of the sky and have left quite a few holes that I wish I could fill up. Any thoughts?
more challenge earth side
to further the idea of research into a 'science tree" the space suit could be upgradeable. for instance the amount of canisters a player can carry could be limited forcing players to put energy/time...
Gears. Need I say more?
Gears are a really basic and very old mechanism for making very complex machinery. I think having them in-game is long overdue. This could make for some much more versatile (and stable) elevators an...
So I have a buggy that i connect to my base through a connector. I was thinking what if there was a power connector that only transferred power but did it better than a connector. This could be used f...
ability to have clothing options other than space suit. "civilian" clothes or "crew" clothing. make the space suit craftable and upgradable. this would add to earth start survival experience and ope...