Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
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Airlock block
I find it a bit cumbersome to create airlocks, as well as it being greatly affected by lag. I propose a couple blocks, that when placed together, interact like an airlock. A player would inter... 15/09/0017 03:36


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Indirect fire weaponry AKA Artillery
Keen already mentioned that space engineers would need a better combat system, but they only seemed to mention implementing FPS elements to the game. But what what about ship combat, especially on pla... 17/12/0017 14:46


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Warhead Sound Update
Give warheads sounds when counting down, so they beep faster and faster until detonation. I think it will add a bit to when people are breaching bases or something, and it's just one of those general... 14/07/0018 00:47


1
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Considered
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off. I find this very unrealistic. Most modern systems have power load balancing and prioritization... 15/09/0017 03:44


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Half block/ block area usage
Blocks use a block of space when placed. When you plane a block or something else like a light you can place anything else in that area. Let's say you place a half block down, you can place another ha... 17/10/0017 17:02


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spray paint letters
simple spray paint letters and other popular logoes such as the KSH logo xocliws logo ME logo and SE logo and the ability to spray paint logos can give the possibilities to have costome faction banner... 17/12/0017 15:02


1
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Add control for connector eject/throw out rate
The default ejector/connector throw out rate is painfully slow when used for bulk transfer or gravity guns. A slider for adjusting the ejected mass and frequency would open new design possibilities an... 17/10/0017 19:37


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Guided Missiles in Vanilla
Why make it happen? Because this would improve gameplay and realism. -Currently in-game missiles only act like slow cannons which makes them very cumbersome and inefficient. Players often put them... 17/12/0017 16:33


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Spade hazards
I feel the number of game hazards are not very diverse, especially in their preparation. I propose a few new properties for the player, and a few new hazards. I propose the idea of radiation,... 15/09/0017 03:51


2
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Considered
drag items
So I made a grinder pit and i'm sure others have one as well, and what I've found is that when I'm grinding ships and what not I always end up with a few small little parts that I have to push into t... 18/10/0017 00:17