Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
More and generalised block event hooks for scripting-less automation.
The Air Vent action event slots, and others, are an excellent start. But the idea needs to be taken further; in particular, a generalised "trigger" event (clicking a door, the T key, etc.) on all blo... 27/09/0017 10:15


29
Votes
Considered
Dungeons and Caverns
Add a system that spawns caves and caverns underground with rare resources, as well as derelict subsurface tunnels with special loot hidden at their base. One thing with dungeons, to preclude players... 18/08/0017 03:21


0
Votes
Considered
virtual inventory
A virtual inventory with unlimited space. You can pull anything and type the exact amount what you want to move in both diretion . The virtual inventory can be a part of the players inventory but on... 15/09/0017 18:49


0
Votes
Considered
VTOL aircraft
I love the ability to make anything you can think of in space engineers but recently ran into a problem. I wanted to build a VTOL aircraft with two large engines on either side that can rotate but the... 28/09/0017 00:06


6
Votes
Considered
Left Handed Controls + Mouse Support (Accessibility)
*TL:DR* Please do not hard-code mouse button and add a control scheme mirrored about the the 'g' key that uses ijkl, instead of wasd. So 10% of the world is left handed i think making the game work... 18/08/0017 09:13


2
Votes
Considered
Jump drive controlled by block action
In several twitch streams Rexar pointed out that they don't want to make jump drive controllable via block action (aka through the use of timer blocks, programmable blocks, ect because they fear it wo... 28/09/0017 15:59


89
Votes
Considered
Option to hide colored sub-grids in terminal - similar to "show hidden blocks" (eyeball) option
Having the option to toggle the visibility of colored sub-grid blocks in the terminal would be incredibly helpful. Being able to focus on blocks that are directly connected to the current grid, instea... 18/08/0017 16:33


29
Votes
Considered
Parachute Deployment should work without Power
Auto-Deploy should require power but manually opening them through the control panel should open the hatches regardless if the ship is powered or not 18/08/0017 17:36


4
Votes
Considered
Small ship windows!
I think we all agree on that! 05/11/0017 15:04


5
Votes
Considered
New ores for immersion and a more 'engineering' feeling
So something that has bugged me with SE for such a long time is that it's got such a small selection of ores, so it's easy to get tons and tons of the basic ores currently and do anything. It would pr... 07/09/0017 12:01