General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Stay inside damaged cockpits and flight seats
Let me go down with my ship or at least let me choose when I want to get out. After all, getting automatically ejected from a damaged cockpit or seat is not realistic and is really annoying at times....
Guided Missiles in Vanilla
Why make it happen? Because this would improve gameplay and realism.
-Currently in-game missiles only act like slow cannons which makes them very cumbersome and inefficient. Players often put them...
[Block] Solid Rocket Booster
- A new block that would act as a one time use thruster.
- Would need to be reloaded after every use, possibly using the conveyor system.
- Potentially have a cool down time before being allowed to...
Classes, suits, or jetpacks.
Survival. Currently we cannot survive if we lose a starting ship. A small in suit and VERY slow production cycle that can refine small amounts of elements over time and produce a few parts needed to...
Upgradeable weapons and suits with modules
Please delete weapons, and add one weapon, with upgradeable modules for weapon or suits, which could increase fire rate(battery, magazine), accuracy(sights), damage(barrel), camouflage, protection(for...
Asteroids are currently very boring. You fly to them, check what resources they have, and move on. Adding buried geode like pockets deep within asteroids with natural resources, building materials, an...
Artificial gravity and jetpack improvements
At the moment, when a player is using their jetpack within an artificial gravity field the effects of the gravity is not applied. This is noticeable when you turn your dampeners off. I think this shou...
3D world map
A large 3D holographic map block/menu that displays map data provided to it from ships with a mapping sensor block. This data should be transferable from ship to ship via antenna and can be setup to s...
Antenna ship detection.
I think that if antennas could detect ships like a sensor and activate a block when ships are and are not in range. They would be more versatile for PvP and faction wars. For example, if a neutral shi...