General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Damage Tool for Creative Mode
When in creative mode, the only means by which to damage a functioning block is with weapons fire. It would be convenient for creative purposes if we had a tool to apply damage to a block (ie. engine,...
Customizable Settings on Jump Drive Restrictions
It might be nice is there was a game setting to allow ships to use jump drives beyond the current restrictions. For example...
- A setting to allow/prevent jumping a ship into a gravity well/atmosphe...
Build Blocks from Remote Control Block
Similar to how you can place blocks from your inventory while the player is in a cockpit, being able to to place blocks from a remote controlled ship would be a useful feature.
Actions for a few piston positions
Allow a few positions to be specified (in meters) and allow the setup of actions for each of those positions. Actions could be in the fashion of a Sensor, where there are 2 possible action states: inc...
Actions for a few rotor positions
Allow a few positions to be specified (in degrees) and allow the setup of actions for each of those positions. Actions could be in the fashion of a Sensor, where there are 2 possible action states: in...
If LCDs had (semi)transparent backgrounds and could be stacked closer together in a single m^3, one would have a crude holographic display. Keen could do much better, I'm sure, and make a dedicated bl...
Biological matter and cloning
Mining or scavenging biological matter could yield a variety of possible biological matter. Combining these in hideous experimental cloning programs could yield:
- a sub-system performance upgrade (...
NPC that you can trade with
A NPC that has the capability to trade with you. They could have ship and station. The would be peaceful to you if you are to them. But if you attack them they attack you. You could maybe be able to t...
You should be able to have the turrets that have priority targets. that way, you can choose to have them focus first on enemy turrets, then enemy players or engines.