General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Dynamic changing skybox
Set up multiple Skyboxes in one world and assign them for each "area". When an engineer moves from one area to another, he sees the new universe. This will give visual pleasure to boring long-range na...
More Vanilla Armor Ramps
We have some Mods about Armor Ramp. We need them to build Elegant curve, Sharp bodies, and smart forms. But sometimes these simple blocks cause conflict, because these are not integrated in vanilla ev...
Holster tool / weapons
When a player has a tool/weapon equipped, pressing the button assigned will set the item to holser, pressing again / firing will put the item into use.
Press 1 while equiped, holster item
Auto Orbit planet
Allow for ships to automatically orbit at a distance within or outside of natural gravity by selecting the closest planet.
Players should be able to set a distance, if the ship is capable of orbiting...
Large Power Scaling Gyroscope
For large ships, it makes more sense to have a large gyroscope rather than hundreds of small gyroscopes.
I would save on the block, performance and space!
Rather than a 3x3 gyroscope replacing 9...
The implementation of coloured signals could be very useful for the player. The player would be able to change the colour of their signals / GPS points in order to help organise assets. This would hav...
Atmospheric Thrust based on O2 level, and not altitude
It would add to the realism of the game if the ability to generate lift from atmospheric thrusters was based on the O2 level in the air, and not the altitude.
e.g. My friends and I built a mounta...
Built-in LCD display options without needing script
We are all familiar with MMaster's fabulous LCD script.
I feel that this highlights something that should just be stock in the game: the ability to set an LCD to display a statistic in some simple fa...