Space Engineers Feedback

General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Dynamic changing skybox
Set up multiple Skyboxes in one world and assign them for each "area". When an engineer moves from one area to another, he sees the new universe. This will give visual pleasure to boring long-range na... 08/12/0017 13:56


2
Votes
Considered
More Vanilla Armor Ramps
We have some Mods about Armor Ramp. We need them to build Elegant curve, Sharp bodies, and smart forms. But sometimes these simple blocks cause conflict, because these are not integrated in vanilla ev... 01/03/0018 10:50


3
Votes
Considered
Holster tool / weapons
When a player has a tool/weapon equipped, pressing the button assigned will set the item to holser, pressing again / firing will put the item into use. E.g. Press 1 while equiped, holster item P... 17/08/0017 23:07


11
Votes
Considered
Auto Orbit planet
Allow for ships to automatically orbit at a distance within or outside of natural gravity by selecting the closest planet. Players should be able to set a distance, if the ship is capable of orbiting... 17/08/0017 23:18


3
Votes
Considered
Large Power Scaling Gyroscope
For large ships, it makes more sense to have a large gyroscope rather than hundreds of small gyroscopes. I would save on the block, performance and space! Rather than a 3x3 gyroscope replacing 9... 22/10/0017 19:59


4
Votes
Considered
Coloured Signals
The implementation of coloured signals could be very useful for the player. The player would be able to change the colour of their signals / GPS points in order to help organise assets. This would hav... 21/08/0017 14:33


7
Votes
Considered
Atmospheric Thrust based on O2 level, and not altitude
It would add to the realism of the game if the ability to generate lift from atmospheric thrusters was based on the O2 level in the air, and not the altitude. e.g. My friends and I built a mounta... 13/10/0017 02:00


0
Votes
Considered
Charging pad / -connector to un-clutter the inventory and control panel when charging
Since we have batteries we have to connect battery powered ships to connectors, which works, of course. But when we connect more than just a few ships, the inventory and the control panel will start... 15/09/0017 02:17


3
Votes
Considered
UI filter button for "current grid only" in control panel
To finally make the UI useable on stations or with multiple ships connected, we need a filter to show only the current grid of the selected terminal or cockpit when using the control panel. This is t... 15/09/0017 02:24


6
Votes
Considered
Built-in LCD display options without needing script
We are all familiar with MMaster's fabulous LCD script. I feel that this highlights something that should just be stock in the game: the ability to set an LCD to display a statistic in some simple fa... 07/09/0017 16:19