General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
I've played SE for a good time and i really would like them to add some more turrets, launchers and what not to the game because gatling turrets and missiles can only go so far.
Artificial gravity to block Jump drives
Currently there is no way to prevent player controlled enemy ship from jumping around 5 km jumps every 10 seconds in PvP combat. This sometimes results in combat situations that put way too much weig...
Target neutrals off by default
A very annoying thing with turrets is when you place one down and a neutral ship that you are maybe carrying goes towards your base and suddenly bang its gone because your turrets were on 'target neu...
Add a magnet block to the game
This is a very simple idea that would offer a lot of possibilities!
Basically the idea is to add a block that has a North and South Pole and attracts/ repels blocks of the same kind....
Add ability to sort the K menu by "time added"
makes it a lot easier to find and configure certain blocks added (e.g. if you have 100 interior lights and add some more in mirror mode, so that the name doesn't say much).
Move objects with new tool
Currently we can only move small objects/ small grids by copy and pasting, by flying against them or by building a small spaceship out of the grid. It would be much more emersive and practical for sur...
give ownership of new blocks in creative mode
Turrets wreck all my pasted ships in creative mode. and using the terminal wont change every block. it would be grate to have a tick box option to automatically get ownership
AI ships should react to antennas
Pirates already react to the players presence. I think they should also react to player antennas/becons. Basically, some ships should change course to either flee or intercept once they are in range...
Camera Access through LCD's
Allow the ability to link an LCD to a remote camera. Target the LCD and press "V" to view the camera "T" to escape, similar to how this works within a cockpit. Targeting would be handled within the...