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General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
IDEA |
VOTES |
COMMENTS |
DATE |
AUTHOR |
STATUS |
"tank" tracks
with tracks you could create amazing ground vehicles, tracks maybe should have more friction but slower than wheels
tracks could be wrapped around 3 wheels placed in a triangle shape maybe, i would l...
04/02/0018 10:09
jetpack too op
i find the current jetpack too good, u can just fly around allover the place,in space or on a planet just take enough hydrogen bottles!
on planets it could works as a jump pack, that way it would not...
12/02/0018 15:02
Immersive Control Panel (K) on your wrist
This is a "quality of life" suggestion that should give much more immersion and make the game feel more consistant and more "polished". I was thinking something that implements the functionality of J...
26/09/0017 19:35
Steam Cloud Blueprints and Saves Syncronization
I play SE on 2 different PCs, my desktop and my laptop, I'd like some form of Steam Cloud integration to syncronize game saves and blueprints when logging on steam with the same account (without havin...
05/10/0017 17:23
Indirect fire weaponry AKA Artillery
Keen already mentioned that space engineers would need a better combat system, but they only seemed to mention implementing FPS elements to the game. But what what about ship combat, especially on pla...
17/12/0017 14:46
Radar for spotting and weapon guidance in SE
So I posted this idea on Facebook and apparently the devs have been told about ti already, but just to see if the community finds it interesting I'll post it here as well. So radar in SE. Something th...
08/07/0018 09:35
TrackIR implementation
The TrackIR Enhanced SDK is free for developers to implement, helping to achieve a new level of realism in PC games. Hands-free control opens up new experiences for players to further immerse themselv...
09/09/0017 20:10
Enhanced Timer Block
Allow setting the timer block to be less than 1 second. Also incorporate multiple separate timers in one block.
17/08/0017 20:50
Gatling turret accuracy / mouse sensitivity.
Gatling turrets used to be "laser" accurate and never stopped firing to reload. This was hardly realistic so when they gave Gatling guns a spread it made sense. However I believe the FIRST bullet fire...
20/08/0017 19:01