General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Make Jump Drives' operation more manual.
Jump Drives, ever since their implementation, have been very convenient, so much so that they prevent interesting gameplay scenarios to occur naturally. Being able to almost immediately jump away from...
Bot Bases around planets/space
AI bases around the Earth like planet , like few drones and few turrets and if you get in there gonna be few more small turrets and if you get thro them too you get some loot , could wary form bases t...
Small to Large
Ability to snap Small ship objects to large ship object so you can make smaller spaces and what not to larger ships , would add more immersion and why not , not that hard or time taking , just ability...
Small Blocks to Large Blocks
Ability to snap small blocks to large blocks , gives you more possibility of more detailed ships and bases .
A slanting pyramid block
It connects one square side of a block and two triangles (unlike three triangles we have now). I think it would be rather useful in building. Especially when you try to match corners of a medium-sized...
Don't you think that helmet visor's up and down moves should be animated from first person view as well?
Adding some glass effect would be nice too.
Main Chest like Main Cockpit
Usually I gather my Components in to one Large Cargo Container so I can find them easily.
It could save a lot of time if we could select a Main Chest, and if you access any inventory on that grid,...
Turret Console to allow grid targeting for turrets
It's an old missing feature of the game, that we could choose, what our turrets should target. My idea is to implement a new block that is similar to the Control Seat, but it can control the turrets i...
Different Space Suits
I would like a Space Suit system, where there are multiple types of Space Suits available for the player, and each of them has a unique effect that makes them worth to equip.
The Space Suits could...