General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Separate buttons vs Button pannels
Wonder if we could get separate buttons for large grid just like ones on small grid? And maybe you can revise grid system , so small objects wouldn't take a whole large block?
Add control for connector eject/throw out rate
The default ejector/connector throw out rate is painfully slow when used for bulk transfer or gravity guns. A slider for adjusting the ejected mass and frequency would open new design possibilities an...
So I saw the last update summary from 14.09 just a moment ago and was point to this side, while also shown the new half block.
This is actually something that bothers me for quit some time with ga...
From the way the game plays out right now you really getting pushed to the point where you build your ships quite bulky and massive because armor blocks are the foremost thing thing you have to give s...
I really like the Game, but after you played for some weeks the only thing you do is basically testing out some traps oder shooting asteroids. I think some Kind of Story would really fit the game, may...
Do something to the Gravity Drive exploit.
(Reposted from the forum in hopes that it will get more traction here)
Don't get me wrong, I love Gravity Drives. They present an awesome engineering problem when designing ships that's very satisfyi...
Introduce "Space-Time" Drag to dictate top speed.
Basically make the "top speed" work in a similar matter as in real life, where the top speed is the speed of light.
This "space-time" drag would mean that reaching the top speed of 104m/s^2 would...
Make the Conveyor Frame blocks more convenient.
These blocks often come in pretty handy, but they fill a very specific purpose, which is unlike most other blocks in the game, and can be a pain to use sometimes because they don’t have any attachme...