General gameplay - Feature suggestions
General issues with the game. Let us know what is causing the most troubles for you -
Conveyor block type expansion
3 way tubes, longer tubes like 5.
More air-tight options then just the 6 way block so not forced to use a 6 way just to make a joint section air-tight. The current Conveyor system is heavy on thr...
Fuller view cockpit like a Rover/Crane
Something with clear view below your feet, left/Right and of course forward.
There are only 2 cockpits as mods in this style. EctoSage's Industrial and Darth Biomech
Lights for large rooms
Interior lights don't work too well, expand them enough to fill the area and they fill the area behind them too.
Spotlights for large grid is too large except for very large rooms.
Graphic interface for programming
Im a early adopter of space engineers. I really love the to see chances you guys made in the last couple of years. But i have completely no programming experience so its hard to make my...
Air tight doors for small grids
For some reason we have the ability to pressurize something with a small grid air vent but we cant use it effectively because we cant use doors on small grids without mods. Im not asking for the whole...
Refilling holes with dirt, stone, gravel or CONCRETE!!!
We need to be able to refill holes made by meteors and explosions or drilled holes. We should be able to refill these holes with soil or concrete. Also having a bulldozing tool to flatten out soil wou...
Small battery block
Hi, I think that it woukd be a great addition to have small battery block as we have small reactor and small conveyor with the same size as these blocks.
Survivor options and ship design will be up...
A replacement for Ladders.
I think I'am not the only one who will say that Space Engineers needs a way to easily move a 1 x 1 wide tower or tunnel.
Ladders were something that everyone can agree was a good idea but didn't wo...
Auto display waypoints
Add an option to display waypoints on HUD when within X range of them. This way they can stay hidden until you are within a user defined distance of them.